fully scalable rotating sprites!!!
Posted: Fri May 23, 2008 3:16 am
yes thats right
I bring to you, fully scalable , rotating sprites !!! made with game editor.
I have not scaled these sprites at all, all scaling is done with GE
There are only two actors on screen , the turning ones... which are all clones of a single actor
(thats right.... individually scaled clones )
and there is single actor to show simple scaling ( press keys 1,2,3,4) , scaling can be done in very very small steps ie: very smooth graduations
note: although all the clones are now rotating the same way, they can also be rotated seperatly, at different speeds, directions etc etc
this demo does NOT use canvas actors at all !
the rotations can be in any number of degrees - mine are set at about 5 degrees a turn, but smaller (smoother) ones are easy to do.. you will note there is also very litte loss of information in the scaling... this is a BIG secret !
hope you all like... because
I want a million zillion dollars for the secret !!! ......(I take paypal)
mwhahahhhaaaaaaaaa
feral
OH ! forgot to say... There is NO perfromance hit from this method at all.. none... zilch .. 600 sprites will work as easily as 6
(better make that TWO Million Zillion dollars)
I bring to you, fully scalable , rotating sprites !!! made with game editor.
I have not scaled these sprites at all, all scaling is done with GE
There are only two actors on screen , the turning ones... which are all clones of a single actor
(thats right.... individually scaled clones )
and there is single actor to show simple scaling ( press keys 1,2,3,4) , scaling can be done in very very small steps ie: very smooth graduations
note: although all the clones are now rotating the same way, they can also be rotated seperatly, at different speeds, directions etc etc
this demo does NOT use canvas actors at all !
the rotations can be in any number of degrees - mine are set at about 5 degrees a turn, but smaller (smoother) ones are easy to do.. you will note there is also very litte loss of information in the scaling... this is a BIG secret !
hope you all like... because
I want a million zillion dollars for the secret !!! ......(I take paypal)
mwhahahhhaaaaaaaaa
feral
OH ! forgot to say... There is NO perfromance hit from this method at all.. none... zilch .. 600 sprites will work as easily as 6
(better make that TWO Million Zillion dollars)