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Is it possible to create Rpg with GE?

Posted:
Mon Apr 07, 2008 8:37 pm
by mellenor
Hi!
Is it possible to create real Rpg with GE? With exp, levels, char, hitpoints, inventory, saving games, chance to hit?
My programming level --- beginner. Or to make that game you must have strong programming skills?
Anybody has exp of creating RPG Games using GE?
Re: Is it possible to create Rpg with GE?

Posted:
Mon Apr 07, 2008 9:16 pm
by DilloDude
I'm sure it's definitely possible. But it can be pretty difficult to get it all working nicely, and having good programming skills would be a great help. One main thing, which you really should do for every game you make, is decide how you will do the basic things before you start, because there are often various options, and it can be easy to get confused, and then your game doesn't get very far.
RPG type games are definitely possible, a few people have been making them here. But, especially if you want to finish it up nicely, wait till you have more experience with GE before you do anything big and/or complicated. Action-type RPGs are probably simpler, but again they do have their complications.
Re: Is it possible to create Rpg with GE?

Posted:
Mon Apr 07, 2008 9:37 pm
by stevenp
v
http://game-editor.com/forum/viewtopic.php?f=4&t=5106^
here is a link to my game, ( this is the death match version )
i created an RPG version of it, but after 2 days i decided to take it off of the fourms, but dont wory i might re post it soon
there were 5 types of enemies ( with AI ) and 2 levels, basicaly it was a micro version of diablo 2,
if you want to see it i can PM it to you so you can play it to get an idea
Re: Is it possible to create Rpg with GE?

Posted:
Mon Apr 07, 2008 9:39 pm
by stevenp
theres 2 ways you can use GE
you can do things the "right" way
or the "improvised" way ( i use the improvised way lol )
both work just fine, the way GE is set up you can achieve the same goal in like 10 different ways
Re: Is it possible to create Rpg with GE?

Posted:
Fri Apr 11, 2008 5:36 pm
by mellenor
Thanks i shall try GE. And 2 question/// I want make game for pocket pc... GE make nice commpilation for Win Mobile?
Re: Is it possible to create Rpg with GE?

Posted:
Fri Apr 11, 2008 5:47 pm
by j2graves
here is a really old topic that covers two of the basic things in an rpg game. hope it helps
http://game-editor.com/forum/viewtopic.php?f=1&t=4665
Re: Is it possible to create Rpg with GE?

Posted:
Fri Apr 11, 2008 8:15 pm
by mellenor
Thanks a lot! Now a i approximately understand, know to do - loading area, rpg talking, inventory, shopping... and about hitpoints... i have few questions know to do aplaying damage not just player collide, but then you press fire(space bar for example) And how make monster follow and and hitting you (not just moving their own path)
Then i try this demo (shopping and inventory) everything working well. But then i tried make areas by acnivation regions, he reloading and amount of money became the same. This is because we have create actor (player) of this screen... it will everything ok them it will be not first area? where the player will be created?
And how make what i can go to inventory from any area (it can be lower or higher then in example)?
Re: Is it possible to create Rpg with GE?

Posted:
Fri Apr 11, 2008 9:10 pm
by jimmynewguy
yes it is possible, I'm currently in developement of quest which is an rpg game

{Check my signiture for demo}
if you need help i can make demos or try to solve by developing my game,
cheers
welcome to GE

Re: Is it possible to create Rpg with GE?

Posted:
Sat Apr 12, 2008 8:25 am
by j2graves
there is a code for an actor to follow another. do a draw actor event, and a script editor action.
[code]if(player.X>monster.x)
{x = x + 5;}
if(player.x<monster.x)
{x = x - 5;}
if(player.y>monster.y)
{y = y + 5;}
if(player.y<monster.y)
{y = y - 5;}[code]
it is kind of complex, but this is the best way to get the monster to follow him. but the best way to make him not follow him while outside the view is to switch the "recieve events while out of vision" to no
Re: Is it possible to create Rpg with GE?

Posted:
Sat Apr 12, 2008 2:20 pm
by mellenor
j2graves wrote:there is a code for an actor to follow another. do a draw actor event, and a script editor action.
[code]if(player.X>monster.x)
{x = x + 5;}
if(player.x<monster.x)
{x = x - 5;}
if(player.y>monster.y)
{y = y + 5;}
if(player.y<monster.y)
{y = y - 5;}[code]
it is kind of complex, but this is the best way to get the monster to follow him. but the best way to make him not follow him while outside the view is to switch the "recieve events while out of vision" to no
Thanks, it works

But then more i know about GE then more questions i have... How make to move only horysontally or vertically,(player and monster)/ And how make player(calculate damage when collision) attack only then you press spacebar (for example). I have searched in forum but didnt find that

Re: Is it possible to create Rpg with GE?

Posted:
Sat Apr 12, 2008 3:53 pm
by j2graves
if(player.X>monster.x)
if(player.y!>monster.y)
if(player.y!<monster.y)
{x = x + 5;}
try this on all four directions. hope it works, cause I havn't tried this code myself yet
Re: Is it possible to create Rpg with GE?

Posted:
Sat Apr 12, 2008 4:11 pm
by stevenp
mellenor wrote:j2graves wrote: And how make player(calculate damage when collision)

i am trying to do this in my game also, here is a post to explain how to do it
http://game-editor.com/forum/viewtopic.php?f=4&t=5417 ( iv been trying this for 2 weeks now lo l bu im still having a hard time with it )