moonforge wrote:I like the idea of vacuum tubes being used in some electronic weapons, like a shocking/swinging weapon. We can get pretty creative with this stuff. Oh, and since GEuser brought up maps, that gave me an idea. I know that there was a game made here called "Winter Blast", or something like that which had a pretty good map system. We could use something similar to navigate the character in the actual game. The other navigation option that I was thinking of was paying a guy in the subway to take you to different places. The reason I like that idea is because it makes it different, and you have to PAY to go to a place, making every moment worth something.
"...like a shocking/swinging weapon..."
Yeah, was thinking of designing the main electronic components:-
1. Vacuum tube (varrious types, replaces transistors & diodes & photo sensor, communication, generates x-rays, detects infra-red & UV, others)
2. Capacitor (Stores electrical charge & disspates it, ideal for your shock weopens. A simple version has too metal plates with a dielectric material (plastics, glass,mineral oil, some innert gases, ceramic, mica, etc...) sandwiched in, easy to make a 3D model)
3. Resistor (resists electrical flow. Resistors are very common in circuits for all sorts of stuff, like sensors; photo-resistors, pressure (peizo-effect), temperature (thermostat) & other sensors)
4. Inductor (for all sorts stuff, from electrical power generators, frequency generator , all good weopen stuff & powering weapons & installation for various sites).
5. Solenoid (A device punches out a bar/rod using a elecrically generated magnet field (elecro-magnet), in game good for electrically operated locks, triggers in weopens).
6. Various bulbs & other lighing.
I'd eventually provide the 3D models for individual components but idea would be to have ready made (pretend) circuits but peeps would have choice to make their own version from library of 3D models during this design stage (not in the immediate future though). In game I think elecronic ciruits & components should only be available from overlord city raids or enemy drops (robots not human soldiers?). Simple stuff like capacitors coud be made (plate capacitor is only 2 metals sandwiching a dielectric, a simple resistor is just a bit of resistive wire wrapped around ceramic for example. Also to make game unique from real life electronics was thinking of making components cased in glass so you can see the detail inside for some shameless steampunk exhibitionism

since I've only ready experimented with a glass 3D structure with the vacuum tube shown early this should pose no poblem for glassy stuff.
...since GEuser brought up maps...
Oh, those mapping sheets werre suppose to be for brainstorming geographical stuff, ideas of sizes, numbers of cities and various structurres, transport (elevator, tunnels) to get a gist of where everythinng is and any other ideas on world specific stuff but in general terms.
...Subway...
Subway sounds interesting for rare tasks and thinnks (special sub-levels), don't know how far we are on mapping and programme side of it but you cold make suggestions with those mapping sheets (or whatever). Oh, another possibility, the secret rebellion den could be available only from a disused, hidden subway?