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Games for iPhone! (2)

PostPosted: Sun Jun 06, 2010 10:04 am
by Camper1995
Newest screenshot:
img 2.jpg

____________________________________________________________________________
Hello all! I finally "install" game on my iPhone and now I see its really really cool. ;)

So, I will post here all games I make for iPhone devices.

First game is DoodleRun! ;)

Objective: To run as more as possible. ;)

(Work really nice on my iPhone. Fast and nice.)

Doodle_run.zip
(1.84 MiB) Downloaded 285 times

Updated version. Fixed bugs and added some secrets. ;)
img.jpg


Second game: Fat Worm

Objective is to fly to the space staion and to collect as more as possible coins.

Nothing hard. Just dont crash into the UFOs!
img 2.jpg

Fat Worm.zip
Ok I hope it will run nicely. I didnt test it on my iPhone. ;)
(1.33 MiB) Downloaded 196 times


Enjoy! :D

Re: Games for iPhone! (1)

PostPosted: Sun Jun 06, 2010 11:06 am
by akr
Cool! What tuning did u do since the last version?

Re: Games for iPhone! (1)

PostPosted: Sun Jun 06, 2010 11:23 am
by Camper1995
Well I started again. :D But this time I didnt wrote many scripts, small image formats,
automatic tile generating and enemies too and no Out of Vision actions. ;)

And no Physical respone! ;)

But this game have completry another story than the previous version. ;)

This is much better i think :D

Re: Games for iPhone! (1)

PostPosted: Sun Jun 06, 2010 1:11 pm
by akr
Congratulations! This game runs at full speed on iphone and is very addictive!

I would call it a dynamic level creation. Am I right? Your other one was a static level done in the GE editor.
Do u think there is a chance to improve performance in that game also?

andreas

Re: Games for iPhone! (1)

PostPosted: Sun Jun 06, 2010 1:32 pm
by Camper1995
Um, no I dont think so.

The game was made for PC so everything its big and made for resolution
640 x 480

BUT!

I can resize the game. Make new one, same like that but smaller. This is possible
and I will do my best to do it. ;)

Camper :)

Re: Games for iPhone! (1)

PostPosted: Sun Jun 06, 2010 1:49 pm
by Camper1995
If anyone have ideas for new games, tell me pls. :)

Re: Games for iPhone! (1)

PostPosted: Sun Jun 06, 2010 9:52 pm
by krenisis
Camper 1st congragulations on your game you made it so it runs smooth on mobile devices which is a accomplishment.
I was wondering if you would like my God of War graphics to make a hack and slash game. I would love to play the version you would make cause your demo are solid let me know.

Re: Games for iPhone! (1)

PostPosted: Mon Jun 07, 2010 5:51 am
by akr
Camper1995 wrote:If anyone have ideas for new games, tell me pls. :)


Ivan, what about

- A marble game for iphone using accelerometer
- A boulderdash clone. Classic and all time addictive

andreas

Re: Games for iPhone! (1)

PostPosted: Mon Jun 07, 2010 2:22 pm
by Camper1995
Cool. Not bad idea with that Marble game. It will be pretty easy to do it. ;)

I just didnt understand how to change sensitvity in that code in Draw actor function.

;) :shock:

Re: Games for iPhone! (1)

PostPosted: Mon Jun 07, 2010 6:25 pm
by akr
Camper1995 wrote:Cool. Not bad idea with that Marble game. It will be pretty easy to do it. ;)

I just didnt understand how to change sensitvity in that code in Draw actor function.

;) :shock:

Change

#define GRAVITY_CONSTANT 0.040f /* how sensitive the ship is to the accelerometer */

and

#define GRAVITY_CONSTANTJ 0.040f /* how sensitive the ship is to the joystick*/

Re: Games for iPhone! (1)

PostPosted: Tue Jun 08, 2010 12:47 pm
by Camper1995
Yes, but this is what in that code is. I was meaning if I can change the sensitivity.

For example to set nuber from 0 to 1 where 1 is sensitivity on MAXIMUM.

Is that possible this way?

Thx

Re: Games for iPhone! (2)

PostPosted: Tue Jun 08, 2010 2:14 pm
by Camper1995
Between, added new game: Fat worm. ;)

I hope you will like it.

- Camper

Re: Games for iPhone! (2)

PostPosted: Thu Jun 10, 2010 4:41 am
by Chai
The doodle run really nice game and I really fun to play it.
Nice work.

Re: Games for iPhone! (1)

PostPosted: Thu Jun 10, 2010 6:28 pm
by akr
Camper1995 wrote:Yes, but this is what in that code is. I was meaning if I can change the sensitivity.

For example to set nuber from 0 to 1 where 1 is sensitivity on MAXIMUM.

Is that possible this way?

Thx

Values are choosen experimental

Re: Games for iPhone! (2)

PostPosted: Fri Jun 11, 2010 4:29 am
by Scorpion50o1
would this work on ipod touch