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Re: Getting gameEditor out there!

PostPosted: Thu Feb 12, 2009 7:39 pm
by j2graves
I keep trying to make a game, but the thing is, I'm not the kind of person to work on only one thing, so other projects have severely slowed my game creating. I also have a few troubles with vista =P

Re: Getting gameEditor out there!

PostPosted: Sun Feb 15, 2009 4:04 am
by DST
I read an article about 'finding good programmers' and learned a few things about the industry....and one of the points this article made is that a good programmer is one who will work on whatever needs to be done, even if it's difficult.

Programmers most often enjoy creating tools, creating something new, but debugging and hammering out the kinks isn't as much fun, and most dont' have any enthusiasm for doing it.

I spent two days adding the save/load feature to TargetDefense, but it had to be done to eliminate the memory problem. Even then it only worked so well. But i still enjoyed doing it, for one simple reason: I like that game. I put a lot of work into it and i am very proud of it.

When i made games like Commando and Jewel Blocks, i didn't have fun debugging because i really didn't care about them enough.

The point is:

If you are doing what you really want to do, if you are making the games you most want to play, doing what you REALLY love, you will find the motivation to finish them.

A lot of people lose their motivation because they are doing what they think they're supposed to do.

Seriously. Do what you love. Do what you want. If you do, your true talent will shine through, and you will be successful.



Two more points:
Try reopening old projects sometimes. You might be amazed at how easily you can solve their problems, now that you know more than you did.

And don't be afraid to restart a game from scratch, if it has become too complex to deal with;

Every time you remake a game, you will do it in half the time it took you before. Jewelblocks was the 12th file i started trying to make that game....and it took less than two days to make!

Re: Getting gameEditor out there!

PostPosted: Sun Feb 15, 2009 1:42 pm
by makslane
DST wrote:Do what you love. Do what you want. If you do, your true talent will shine through, and you will be successful.


A software developer must keep this in your mind for all your actions.

Re: Getting gameEditor out there!

PostPosted: Sun Feb 15, 2009 5:31 pm
by Game A Gogo
I think that's how I became "successful" (On the forums xD) before. Because I loved programming and everything :)
I'm starting to get the crave to program again, trying to figure out what I could do.. xD

Re: Getting gameEditor out there!

PostPosted: Mon Feb 16, 2009 6:56 pm
by jimmynewguy
@ gogog
check out my sig, try the game it inspired me, i feel like i want to make a game lie it

Re: Getting gameEditor out there!

PostPosted: Fri Feb 20, 2009 11:53 pm
by j2graves
DST wrote:I read an article about 'finding good programmers' and learned a few things about the industry....and one of the points this article made is that a good programmer is one who will work on whatever needs to be done, even if it's difficult.

Programmers most often enjoy creating tools, creating something new, but debugging and hammering out the kinks isn't as much fun, and most dont' have any enthusiasm for doing it.

I spent two days adding the save/load feature to TargetDefense, but it had to be done to eliminate the memory problem. Even then it only worked so well. But i still enjoyed doing it, for one simple reason: I like that game. I put a lot of work into it and i am very proud of it.

When i made games like Commando and Jewel Blocks, i didn't have fun debugging because i really didn't care about them enough.

The point is:

If you are doing what you really want to do, if you are making the games you most want to play, doing what you REALLY love, you will find the motivation to finish them.

A lot of people lose their motivation because they are doing what they think they're supposed to do.

Seriously. Do what you love. Do what you want. If you do, your true talent will shine through, and you will be successful.



Two more points:
Try reopening old projects sometimes. You might be amazed at how easily you can solve their problems, now that you know more than you did.

And don't be afraid to restart a game from scratch, if it has become too complex to deal with;

Every time you remake a game, you will do it in half the time it took you before. Jewelblocks was the 12th file i started trying to make that game....and it took less than two days to make!

ok, I'll keep that in mind. I'll start work back now =D

Re: Getting gameEditor out there!

PostPosted: Sat Feb 28, 2009 10:52 pm
by j2graves
how bout some GE youtube videos?

Re: Getting gameEditor out there!

PostPosted: Wed Mar 04, 2009 1:03 pm
by Game A Gogo
if I recall correctly.. there are 2-3 videos from someone on youtube about GE (They are tutorials), but I forgot where o:

Re: Getting gameEditor out there!

PostPosted: Fri Mar 06, 2009 8:58 pm
by j2graves
I mean something that really advertises it.

Re: Getting gameEditor out there!

PostPosted: Sat Mar 07, 2009 1:01 am
by Game A Gogo
That'd be something I'd do if my computer was fast enough! Haha, it can barely record 10fps with a 320x240 resolution, I have a crappy video card :P

Re: Getting gameEditor out there!

PostPosted: Sun Mar 08, 2009 7:46 pm
by BlarghNRawr
awww, id like to get back into it, but im in a slump right now... i dont think any of my games are GOOD....
especially everytime i come on the forum and find everyone elses games better than mine, heh...
my smash bros planet game was ok (i spent alot of time on it) but i dont like it because none of the graphics were mine :|
so yeah...
someone want to get me back in the spirit?

Re: Getting gameEditor out there!

PostPosted: Tue Mar 10, 2009 11:08 pm
by jimmynewguy
spirit? ya! :D
(that should do it)