Page 9 of 10

Posted:
Sun Apr 23, 2006 12:45 am
by Game A Gogo
<_<...>_>....@_@...WOOT!!!....V_V...^_^, lol.

Posted:
Sun Apr 23, 2006 6:51 am
by WauloK
wifi? bt? just hardwired thru tcpip for pcs?
TCP/IP

Posted:
Sun Apr 23, 2006 3:01 pm
by darkgot
That's excellent.
Even if you don't have a release date, we are talking in weeks, months or years?
Darkgot

Posted:
Thu May 04, 2006 12:42 pm
by Joshua Worth
How will this network thing work: How will you use it?

Posted:
Fri May 05, 2006 7:37 am
by DilloDude
Joshua Worth wrote:How will this network thing work: How will you use it?
Yes, I have an idea for a game that would be great, but I would like to know
- can you have separate views (for each pc), and
- will there be a way to change which computer actors (specifically clones of the same type) recieve events from
'Coz those are two things I would need, or at least it would be dificult without them.
It's times like these you wish you bought a silver package...

Posted:
Sun May 07, 2006 4:41 am
by Fuzzy
I dont know if this has been asked for, either from myself or others, but I'd like the ability to access the list of actors in view. It would help very much if it were possible to filter the actors by variable, but that could be done by the game maker with a loop.

Posted:
Sun May 07, 2006 6:55 am
by Joshua Worth
I want to be able to have pre-made actors, so you could just ajust them to fit your needs, and also save and load your own, if you know what I mean

Posted:
Sun May 07, 2006 9:17 am
by Kodo
Drag select of several actors by holding down say Alt clicking the mouse button and dragging a box around them, just for being able to move several objects at once around the editor as moving them all 1 by 1 can be a real pain

Split Screen!

Posted:
Mon May 08, 2006 6:44 pm
by speckford123
I was hoping you could make the view clonable or creatable so that 2(or more) players cold explore the world at the same time

Posted:
Wed May 10, 2006 4:37 pm
by Troodon
makslane wrote:Game Editor will have a complete set of features to make multiplayer network games, but I can't give a release date yet.
I'm happy and not happy at the same time. I'm happy because I allways wanted to make multiplayer games. (better than my SumoBattle 1 and 2) and not happy because I'll never have the new version of GE. (I just can't pay it)


Posted:
Sun May 14, 2006 10:54 pm
by Game A Gogo
as this feature was asked when GE was created, why cant you implent that you can save actor (Outside of GE) so you can implent it in another project, or just simply able to copy actor


Posted:
Mon May 15, 2006 2:26 am
by Fuzzy
I'd like to see a method of writing automated tutorials, much like those contained in GE, but as a loadable file. There is so much that I want to show people.

Posted:
Mon May 15, 2006 11:21 pm
by Game A Gogo
i always whished to do that too! even before i was born...

Posted:
Wed May 17, 2006 6:36 pm
by Troodon

Posted:
Wed May 17, 2006 10:43 pm
by Game A Gogo
I ment in GE, like the tutorial that are insode of it