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Wire frame region, physical response for actor, not working?

PostPosted: Thu May 10, 2007 10:24 am
by scythe
I want my player to stop moving past the edges of my level, I have tried using 'create actor' - 'wire frame regions' x4 for each side and 'physical response' for the player actor, but it does not stop the actor, any reason why this may be happening, the Z depth seems ok, wish GE had a number next to the slider for Z depth tho :), can I check that anywhere.

Thanks, sorry for all the questions. :)
scythe

PostPosted: Thu May 10, 2007 12:45 pm
by Troodon
The z depth doesn't affect in collisions, but you can see the z value by letting your mouse little time on the scroller. It's like a popup hint, but it says you the value.

hmm...I know! Put all collisions in draw actor codes, not in create actor.

EDIT:

Create actor code happens only when the actor is created (for example when the game loads), but the game keeps checking the draw actor code all the time. :)

PostPosted: Sat May 12, 2007 5:22 pm
by scythe
Thanks tekdino, i still cannot get it to work, ive also tried pics as barriers but still no luck, maybe because my player is only 1 pixel?

I'll look into it some more.

scythe

PostPosted: Sat May 12, 2007 5:52 pm
by Troodon
I've been working on one pixel actors (only way I can simulate cells in GE) and they work fine. :)

EDIT: Make the border actors fat enough.

PostPosted: Sat May 12, 2007 7:08 pm
by Kodo
Make sure that the collision events are set to repeat...

Look for "Repeat this event while actor is colliding" on the collision event and make sure its set to YES.

PostPosted: Sun May 13, 2007 7:40 am
by scythe
Thanks Kodo, already got that, no luck tho, hope its not a vista problem, it must be something in the game somewhere, i'll keep looking.

scythe

me too

PostPosted: Sun May 13, 2007 1:49 pm
by d-soldier
I had the same problem a week ago... eventually three of the four sides worked fine, but one actually sucked the player through it on collision and wouldnt let him back into the view area... I dont remember exactly what i did to fix it, but check to be sure that the player's actor has the collision/physical response to the region, then try JUST the region with a physical response, then if that doesn't work try having it for both. (Be sure that the region's PR is set to effect the collider only, and the players is set to effect the event actor only.) Be sure to post what eventually fixed the problem for future readers.

It is vista

PostPosted: Mon May 14, 2007 9:32 am
by kyensoftware
It is most likely vista.
Aero rhymes with Pharaoh, cause you will be ancient by time it finishes rendering.
get QtEMU (GUI for QEMU) and Puppy Linux (Im so sorry I have mentioned it so much, it's just soo good...!)and GE Linux.
Get a freewebs site and uload your stuff you did on linux to it.
Open up the GED in Vista and DONT TOUCH ANYTHING!
Just go to export and export it!

PostPosted: Wed May 16, 2007 7:26 am
by scythe
@d-soldier : Thanks d-soldier, I think it has something to do with parents or something else in the game, i will have to look at it again, I got a basic Physical Response Collision working by using large pics as barriers to collide with, now i have to find out why its not working it in my game :)

@kyensoftware : Hehe yeah I have got GE to crash a few times on Vista already :) I should do Vista testing for GE, i'm sure I could get it to crash again knowing my luck ;). I Don't have a Linux partition on my PC anymore, but I do have DSLinux on my modded Xbox, I sometimes sit in bed and surf the web using Firefox etc.

Scythe