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Ideas on an ultima style game

PostPosted: Sun Aug 12, 2012 7:20 pm
by Omulexi
I find that it is very difficult to make a 256x256 tile world map based on 32x32 sized tiles. Once i have a good amount of grass tiles using the array function, i cant scroll in the area without moving tiles. I would make a large bmp of the map and use it as a canvas however, i need to reference the kind of land the player is standing on for the amount of time that passes as they move such as 2 min for a path, 3 min for grass, 4 for forrest etc. is there something i am missing? Also forgive me for this cause maybe i didnt see it but is there a function to remove tiles you dont want instead of hitting the delete button in the actor menu each time? Perhaps a right click delete or something? Thanks.

Re: Ideas on an ultima style game

PostPosted: Mon Aug 13, 2012 1:55 am
by skydereign
Currently the only way to delete an actor is through the actor control panel. I'm aiming to change that in 1.5. Do you know about tiled actors? You can create tile sheets and use that instead of cloning. In the tile editor, you can easily delete and create actors.

Once i have a good amount of grass tiles using the array function, i cant scroll in the area without moving tiles.

If you hold right control, and use left click, you can drag the stage as if there wasn't an actor there.

Re: Ideas on an ultima style game

PostPosted: Mon Aug 13, 2012 11:52 am
by Omulexi
No i did not. Ill read up on it and give it a go...thanks.