Ideas on an ultima style game
Posted: Sun Aug 12, 2012 7:20 pm
I find that it is very difficult to make a 256x256 tile world map based on 32x32 sized tiles. Once i have a good amount of grass tiles using the array function, i cant scroll in the area without moving tiles. I would make a large bmp of the map and use it as a canvas however, i need to reference the kind of land the player is standing on for the amount of time that passes as they move such as 2 min for a path, 3 min for grass, 4 for forrest etc. is there something i am missing? Also forgive me for this cause maybe i didnt see it but is there a function to remove tiles you dont want instead of hitting the delete button in the actor menu each time? Perhaps a right click delete or something? Thanks.