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InBounce

PostPosted: Tue Feb 22, 2011 7:41 pm
by AliceXIII
http://gamejolt.com/freeware/games/inbounce/files/4611/

Well, it's been awhile since i've been on but i made this game while taking a break from my bigger project it's a casual breakout remake.

controls are left and right arrows with right shift for boost and the P key pauses the game and the M key mutes the music.

the link above has the Windows, Mac, and Linux excutable's.

screenshot below.

InBounceScreen.png

Re: InBounce

PostPosted: Wed Feb 23, 2011 6:36 pm
by AliceXIII
Sorry for bumping the post but i edited the post so it doesn't look like spam :P haha

Re: InBounce

PostPosted: Wed Feb 23, 2011 8:28 pm
by Game A Gogo
I'll be straight foward to you... so in all of my honesty, and from all due respect I could ever owe to such a being like you...

I love it.

The only thing I think could be reworked is the x and y position of some actors, so they interlace with the foreground grid. have like x-=x%2; at the end of draw actor events?

Re: InBounce

PostPosted: Wed Feb 23, 2011 10:17 pm
by lcl
I will try it soon! :D
Game A Gogo wrote:have like x-=x%2; at the end of draw actor events?

Hey, what does that %-sign do? :D

Re: InBounce

PostPosted: Wed Feb 23, 2011 10:38 pm
by schnellboot
lcl wrote:I will try it soon! :D
Game A Gogo wrote:have like x-=x%2; at the end of draw actor events?

Hey, what does that %-sign do? :D

haha gag fail xD ;)

Re: InBounce

PostPosted: Thu Feb 24, 2011 10:52 am
by Game A Gogo
fail? % is the modulus. Just google it "c %"

Re: InBounce

PostPosted: Thu Feb 24, 2011 10:57 am
by schnellboot
ahh sure you told me bout that before sry xD

Re: InBounce

PostPosted: Thu Feb 24, 2011 2:32 pm
by AliceXIII
haha GAG i'll try the modulo idk though cause sometimes they interlace and other times they don't :P haha

Re: InBounce

PostPosted: Thu Feb 24, 2011 10:44 pm
by AliceXIII
Well the problem with the interlacing was alittle trickier than just using a modulo :P but it's fixed and also i fixed a highscore bug i cam across so should be 95% stable haha

the new files are still on the link on my first post..

Re: InBounce

PostPosted: Fri Feb 25, 2011 11:08 am
by Game A Gogo
it's just too bad for the bottom one ):
But it looks better! :D

Re: InBounce

PostPosted: Fri Feb 25, 2011 3:12 pm
by AliceXIII
haha the bottom one interlaces, but since it uses pixel movement then sometimes you end up on top of the background pixels not interlacing with them if it was in constant movement like the other ones then i would interlace all the time but then that would defeat the purpose of it being a game considering you couldn't play it :P haha

Re: InBounce

PostPosted: Fri Feb 25, 2011 9:39 pm
by Game A Gogo
You could make the pallete move by 2 pixels instead, this will ensure it will interlaced all the time.
if you want to have more precise than 2 pixel, you can always have some sort of timer variable

Re: InBounce

PostPosted: Sat Feb 26, 2011 1:53 am
by AliceXIII
yeah i thought of doing that i just haven't got around to it, Ive been tidying somethings up for night's arcade and i also read waluigi talking about how you could hack your games easily with cheat engine so i created a psuedo integer encryption by checking values that exits the game if you try to cheat and i tried to hack my lives and it works pretty solid :P haha

but it doesn't work for score for some reason so im stressin on that :D

*EDIT*
Now the bottom paddle always interlaces with the background and it's harder to hack the life and score :P
so check it out now GAG should be up to your interlacing standards haha

Re: InBounce

PostPosted: Sat Feb 26, 2011 5:57 am
by Game A Gogo
Perfectly perfect >:)
This is just great now :D

Re: InBounce

PostPosted: Sat Feb 26, 2011 2:28 pm
by AliceXIII
thanks :) im just glad my first actual full game looks and plays this well :D