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Can You Attack Using 'ANIMPOS' instead of 'ANIMINDEX'

PostPosted: Sun Aug 20, 2006 11:54 am
by TRON1000
For games where you attack with animations (like in Double Dragon)
can you make your attack animation part of the animation (ANIMPOS)
and not the whole animation(ANIMINDEX) :?:


Thnx in Advance :D

PostPosted: Sun Aug 20, 2006 1:29 pm
by makslane
You can create a a sequence from an existing animation.
Look the Fairy demo:
http://game-editor.com/games/fairy.zip

PostPosted: Sun Aug 20, 2006 4:11 pm
by Game A Gogo
makslane wrote:You can create a a sequence from an existing animation.
Look the Fairy demo:
http://game-editor.com/games/fairy.zip

creating sequences is really not recomended, because after each image(frame) is shown(1 frame), it gos back to the firts frame(frame1 (animpos 0)) and then gos back to the frame it is supose to go(frame2 (animpos 1) and ect...
i.e:
it gos something like this: 0,1,0,2,0,3,0,4 ect...

will it be fix in the next release?

PostPosted: Sun Aug 20, 2006 5:17 pm
by makslane
Sure

PostPosted: Sun Aug 20, 2006 5:20 pm
by Game A Gogo
yay :D