Page 1 of 1

iPad max size

PostPosted: Thu Sep 08, 2011 1:59 am
by Signato
Does anyone know if there is a max size limitation for iPad textures like with the iPhone's 1019x1019 limit?

Re: iPad max size

PostPosted: Thu Sep 08, 2011 2:57 am
by skydereign

Re: iPad max size

PostPosted: Thu Sep 08, 2011 3:17 am
by Jagmaster
Hmm, this should be clarified. On the context help menu, (for add animation) it says 1019.

Re: iPad max size

PostPosted: Thu Sep 08, 2011 3:51 am
by Signato
Yes but it says max size is 1019 x 1019 for iPhone being 480 x 320, if this is also the case for the iPad 1024 x 768 does that mean that I will not be able to create a full size background for my game or that it is just an iPhone app running on an iPad?

Sorry nevermind, I just read what Skydereign was pointing out.

Thanks guys.

Re: iPad max size

PostPosted: Thu Sep 08, 2011 12:45 pm
by Game A Gogo
I'm curious, is this due to memory limitation?
Does it mean that variables must be smaller as well? (Let's say I wanted to import a 2048x2048 bmp and display it on a canvas) would it cause trouble?

Re: iPad max size

PostPosted: Wed Sep 14, 2011 11:30 am
by makslane
This limitation is due to texture size limit in the iPhone.
This can be solved by making a code in Game Editor thats break the texture in several small parts.
I have started doing this code before the iPhone release, but was not working, so We release with this limitation.

Re: iPad max size

PostPosted: Thu Sep 15, 2011 1:59 am
by Chai
The iPad2 screen resolution at this time is 1024 x 768
iPhone 4 screen resolution is 960 x 640
iPhone - iPhone3 screen resolution is 480 x 320

the max size of image for iPhone is 1019x1019 if use it over the size it will not show on the screen while playing :P
I am not sure for the iPad but...
:D
You can use the big image as the background but it will make your game lack on the device.
So I suggest you need tile background or separate background to many small parts would be better than use only one big image.
:D