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Versatile Glow Mechanic

PostPosted: Wed Apr 11, 2018 7:49 pm
by FirbleMan
I made this glow mechanic after being inspired while installing Windows Longhorn, and it just kept improving.
Let me know what you think!
You can change the scale of the glow for different sizes, or make it actively change for a flicker.
You can change the transparency of the canvas for a brighter room.
You can make the glow follow any actor. (multiple glows will cause issues when they cross though)
You can also replace Data/Glow3.PNG with your own gradient for a different effect.
This is why I call it versatile!

Re: Versatile Glow Mechanic

PostPosted: Thu Apr 12, 2018 12:25 pm
by lcl
Nice effect! I especially like the simplicity of the setup, that's very little code for such nice results! Good job! +1 :)

Re: Versatile Glow Mechanic

PostPosted: Mon Apr 16, 2018 6:39 pm
by FirbleMan
Thank you! :D
That means a lot to me!

Re: Versatile Glow Mechanic

PostPosted: Tue Apr 17, 2018 10:48 am
by tdmxross
can we make a mini map using this technique? like, if we're making a open world game, mini map can be helpful! reply ASAP please

Re: Versatile Glow Mechanic

PostPosted: Tue Apr 17, 2018 1:58 pm
by lcl
tdmxross wrote:can we make a mini map using this technique? like, if we're making a open world game, mini map can be helpful! reply ASAP please

Yes, it is possible to make a minimap using a canvas actor.