independent movement
Posted: Mon Aug 13, 2007 1:12 pm
Ok, i've got a problem here and no (effective) way to solve it. In my game, i control a crosshair with the mouse (the crosshair actually indicates your aircraft's attitude) whereas in the middle of the screen is the objective. However, as the level progresses you encounter more and more turbulence that effectively makes it harder to keep your targeting crosshair in the target area that you shoot at the end of hte level (if you performed well enough).
So heres the problem with that scenario, i dont know how to make the crosshair slowly start to move around independently and randomly (to simulate random turbulence). All my attempts have ended up too static. Anyone have any ideas?
So heres the problem with that scenario, i dont know how to make the crosshair slowly start to move around independently and randomly (to simulate random turbulence). All my attempts have ended up too static. Anyone have any ideas?