Page 1 of 1

GE for WindowsCE device

PostPosted: Fri Mar 19, 2010 2:46 pm
by HeNat
Hello,

tried to start a game on a windows ce device. Tried the SpaceInvaders game and it fails with a "Application SpaceInivaders.exe encountered a serious error and must shut down" ;-(

This device is not a windows mobile or a ppc device. This is an embedded system with the following properties:

* Windows CE 6.0 running
* CPU ARM 926 (Samsung S3C2443 with non floating point) and ARM11 + FPU (Samsung S3C6410)
* frequency 533
* 2D acceleration
* SVGA
* audio in/out

Does anybody now why this causes an error and is it possible to get the games running on this WindowsCE device?

Regards
HeNat

Re: GE for WindowsCE device

PostPosted: Fri Mar 19, 2010 3:30 pm
by makslane
The API of a Windows Embedded CE may be different of the Windows Mobile devices.
So this can causes the error.

More info:
http://blogs.msdn.com/mikehall/archive/ ... rence.aspx

Re: GE for WindowsCE device

PostPosted: Mon Mar 22, 2010 8:02 am
by HeNat
Thanks for your answer. Ok, now it's clear why this can cause an error, but how can I get GE running on my WinCe?
I think I must compile the sources by myselfe, isn't it? But where in the code I must start from?

Can you help me?

Re: GE for WindowsCE device

PostPosted: Mon Mar 22, 2010 1:10 pm
by makslane
I think only recompile the code is not enough.
But if you debug the code in your device, you can find something.