How do we assign events just for clone?
Posted: Mon Jun 20, 2011 3:51 pm
Hi,
I've been using Game-editor for some time, but I just can't seem to figure out how to assign events to an individual clone. I want a specific door to open, and that door is part of the whole "door" actor group. Thus when I open a door, all doors open. I could create individual door actors, not clones, but that is impractical.
Also, I am wondering how to make checkpoints, or save points. It goes back down to the clone problem again. I want to assign a specific variable to a specific clone. Then, if the player changes variables to other actors after the checkpoint, and dies, I want everything after the checkpoint to be reverted to it's original state.
Thanks.
I've been using Game-editor for some time, but I just can't seem to figure out how to assign events to an individual clone. I want a specific door to open, and that door is part of the whole "door" actor group. Thus when I open a door, all doors open. I could create individual door actors, not clones, but that is impractical.
Also, I am wondering how to make checkpoints, or save points. It goes back down to the clone problem again. I want to assign a specific variable to a specific clone. Then, if the player changes variables to other actors after the checkpoint, and dies, I want everything after the checkpoint to be reverted to it's original state.
Thanks.