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Network game

PostPosted: Sat Oct 23, 2010 11:25 am
by Leif
Hi

Is it possible to make turn-based network game (2-6 players) with Game-editor ?

Re: Network game

PostPosted: Sat Oct 23, 2010 12:23 pm
by DarkParadox
At the moment, Game-Editor has no online capabilities.

Re: Network game

PostPosted: Sat Oct 23, 2010 10:09 pm
by skydereign
You can however make a multiplayer game that can be played on different computers. One method is to use DropBox, but all you need to do is use saveVars/loadVars in such a way that allows turn based input.

Re: Network game

PostPosted: Sat Oct 23, 2010 10:56 pm
by SirAz
I had an idea to do this with a play-by-email game. Just send your savevars file to the next player, and then load the loadvars file when he/she is finished. But without a controlling server for synchonisation/anti-cheating, it would really only be practical amoungst a small circle of friends/hobbyists. I still have my notes on the system i designed, if you're interested. I'll be sticking with single player story modes and A.I.

World of Warcraft put me off online play. Go figure. :lol:

Re: Network game

PostPosted: Fri Oct 29, 2010 6:56 am
by Leif
seve/load vars is good idea.
And without Dropbox? any other way ?

Re: Network game

PostPosted: Fri Oct 29, 2010 8:20 am
by skydereign
Well as long as the file all players load is from the same place then it still works.

Re: Network game

PostPosted: Fri Oct 29, 2010 9:30 am
by Leif
How can GE save file into web location?

Re: Network game

PostPosted: Fri Oct 29, 2010 4:46 pm
by TSO
So idea would be game put on a network folder connected to multiple other computers.
They all load the game and use the same save variables files?
I suppose for a turn based game that would work best. each game can load the file until the file has a variable set to the current players turn?

I've played a game or two with network and dropbox gameplay.
Space Empire III, and some other war type.
Can't stand dropbox. Can take ages and by time it's your turn all plans and tactics are forgotten. lose track of forces >.>...

Some reason I think Exile III might have had a dropbox feature but that doesn't sound right for an adventure game...
Good old point and click with a lot of story and adventure... Complicated missions as F%$# at times.

Re: Network game

PostPosted: Wed Jan 25, 2012 6:29 pm
by MrJolteon
Karson wrote:Guys i want to ask that is it possible that can we make a game which just exist in the shared network of LAN.I want to play the such games with my friend in sharing of network.

You can't with GE, unless you somehow use Dropbox.

Re: Network game

PostPosted: Wed Jan 25, 2012 8:01 pm
by Game A Gogo
MrJolteon wrote:
Karson wrote:Guys i want to ask that is it possible that can we make a game which just exist in the shared network of LAN.I want to play the such games with my friend in sharing of network.

You can't with GE, unless you somehow use Dropbox.


Even with using dropbox, the performance is near 1 update for every 20 seconds, making almost any multilayer game impossible with dropbox.

Re: Network game

PostPosted: Wed Jan 25, 2012 8:29 pm
by SuperSonic
Game A Gogo wrote:Even with using dropbox, the performance is near 1 update for every 20 seconds, making almost any multilayer game impossible with dropbox.

Except turned based games. Like pokemon or something right? :)

Re: Network game

PostPosted: Wed Jan 25, 2012 8:44 pm
by schnellboot
SuperSonic wrote:
Game A Gogo wrote:Even with using dropbox, the performance is near 1 update for every 20 seconds, making almost any multilayer game impossible with dropbox.

Except turned based games. Like pokemon or something right? :)

still the same
the opponent has to wait 20 seconds after the other player finished the round

Re: Network game

PostPosted: Wed Jan 25, 2012 9:59 pm
by SuperSonic
Yes true, but with a turn based game, that's not too long of a wait :P

Re: Network game

PostPosted: Thu Jan 26, 2012 9:32 pm
by Game A Gogo
SuperSonic wrote:Yes true, but with a turn based game, that's not too long of a wait :P


After a while you'll get very annoyed. Especially with the chance of having conflicting copies.

Re: Network game

PostPosted: Thu Jan 26, 2012 9:52 pm
by schnellboot
yeah gag's right
a multiplayer game through dropbox is nearly impossible
ge really needs native network support