physical response setting
Posted: Mon Dec 20, 2010 5:46 pm
Hey everyone, I'm making an arkanoid like game. I used physical response to make the ball bounce on bricks and walls.
Everything worked fine until I added the brick actors( they are al clones of the first brick but with diferent graphics for each one of them) and now the ball acts really weird. It slows down at some moments, accelerates then slows again depending of the brick it collide.
Another thing is that sometimes it doesn't bounce and continues it's way on the same direction, and so it breaks all the bricks on this trajectory.
I've tried various things to set up physical response's multipliers and all, but if I manage to stop the ball from breaking everything on it's way without bouncing, then it slows down.
Could someone be nice enough to explain me how to set up mass, final velocity multiplier please, or maybe it would be best to do some coding.
Thanks in advance, Nykos
Everything worked fine until I added the brick actors( they are al clones of the first brick but with diferent graphics for each one of them) and now the ball acts really weird. It slows down at some moments, accelerates then slows again depending of the brick it collide.
Another thing is that sometimes it doesn't bounce and continues it's way on the same direction, and so it breaks all the bricks on this trajectory.
I've tried various things to set up physical response's multipliers and all, but if I manage to stop the ball from breaking everything on it's way without bouncing, then it slows down.
Could someone be nice enough to explain me how to set up mass, final velocity multiplier please, or maybe it would be best to do some coding.
Thanks in advance, Nykos