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Aztecs Adventure Demo

PostPosted: Fri Nov 06, 2009 9:42 pm
by mrgame
i was working on this game for a long time then it kinda got taken over by some more projects, just need your guys help the question is

should i keep on with this game, or should i not?

i make many games and stop because of many reasons, i finished my current puzzle game last week and started on a new rpg game. but this game has been on the sidelines for a while now, should it stay there?
gamepic22.png


the game is like .3 of a mb to big to upload on the forum.....

please only download once it has a 10 download limit, when its reach it can someone tell me i shall then reupload it :)
http://rapidshare.com/files/303350127/A ... e.zip.html

second link incase first runs out

http://rapidshare.com/files/303351049/A ... e.zip.html

third link incase you dont like rapidshare :P

http://www.megafileupload.com/en/file/1 ... e-zip.html


wasd to move, space to attack, m to open/close menu, saving does work right click the save button to load. there are no bad guys as of such.

please follow the path for about 1 minute up the road to get to the small city up ahead, sorrys its boring just i was planning for your to get ambushed along the road so without any bad guy npcs its a very long walk :)

Re: Aztecs Adventure Demo

PostPosted: Sun Nov 08, 2009 8:05 am
by Azou
Keep this project up!
Having many one at the same time isn't always good.

Re: Aztecs Adventure Demo

PostPosted: Sun Nov 08, 2009 7:53 pm
by Fojam
That is cool! I've tried to do the thing with standing in front of and behind an object, and it didn't work, though. I'm glad to see someone is working on it!

can you post the game editor document for it?

Re: Aztecs Adventure Demo

PostPosted: Mon Nov 09, 2009 5:22 pm
by MrJolteon
It's all about region actors... i think...
That's what I did in my game.

Re: Aztecs Adventure Demo

PostPosted: Tue Nov 10, 2009 1:37 am
by Fojam
hmmm.... i might take on a project to make one like that, but after i finish my ant game.

Re: Aztecs Adventure Demo

PostPosted: Thu Nov 19, 2009 10:40 pm
by mrgame
just finished all my mock gcse's so its back to coding again :)

ok i have decided i shall keep working on it, anyone very good a coding npcs? :P its gonna take alot of work to get them to work well in this complex game engine :) thanks for your opinions


btw for the behind and infront of objects i just used alot of zdepth with 2 tile actors that tile easly infront of the walls and houses to tell the player if he should have high or low zdepth. apart from the roof of the house which is a actor that always stays ontop :)