Microsoft Visual Studio < Game-Editor

I have a question.
Why is it that an independant such as our illustrious author of Game Editor can make sure a user friendly interface and the mega giant Microsoft fails utterly?
Forgive me but I had this thought while making my latest game-editor creation. I wanted to use the view create-actor event to create a series of other actors. Using Micrsofts visual studio (which I have used for years) this would mean a serious headache (e.g. Making sure all the appropriate parameters were passed in exactly the right form). Game-Editor, however, has a lovely popup where one simply selects, from a dropdown, the parameters that we wish to pass. Sure there are times where this is not the case but most times it is simplicity itself.
Anyway, a big "thanks very much" for such a terrifically easy to use software developement tool .... and at a VERY reasonable price too.
.... boy it sure would be cool to venture into the realm of 3d too .... nudge nudge wink wink.
Why is it that an independant such as our illustrious author of Game Editor can make sure a user friendly interface and the mega giant Microsoft fails utterly?
Forgive me but I had this thought while making my latest game-editor creation. I wanted to use the view create-actor event to create a series of other actors. Using Micrsofts visual studio (which I have used for years) this would mean a serious headache (e.g. Making sure all the appropriate parameters were passed in exactly the right form). Game-Editor, however, has a lovely popup where one simply selects, from a dropdown, the parameters that we wish to pass. Sure there are times where this is not the case but most times it is simplicity itself.
Anyway, a big "thanks very much" for such a terrifically easy to use software developement tool .... and at a VERY reasonable price too.
.... boy it sure would be cool to venture into the realm of 3d too .... nudge nudge wink wink.