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Microsoft Visual Studio < Game-Editor

PostPosted: Sat Aug 26, 2006 1:25 am
by waggle
I have a question.

Why is it that an independant such as our illustrious author of Game Editor can make sure a user friendly interface and the mega giant Microsoft fails utterly?

Forgive me but I had this thought while making my latest game-editor creation. I wanted to use the view create-actor event to create a series of other actors. Using Micrsofts visual studio (which I have used for years) this would mean a serious headache (e.g. Making sure all the appropriate parameters were passed in exactly the right form). Game-Editor, however, has a lovely popup where one simply selects, from a dropdown, the parameters that we wish to pass. Sure there are times where this is not the case but most times it is simplicity itself.

Anyway, a big "thanks very much" for such a terrifically easy to use software developement tool .... and at a VERY reasonable price too.


.... boy it sure would be cool to venture into the realm of 3d too .... nudge nudge wink wink.

PostPosted: Sat Aug 26, 2006 6:43 pm
by Novice
Nudge nudge and wink wink for 3d from me too :wink:

PostPosted: Sun Aug 27, 2006 6:29 am
by Cleve_Blakemore
Makslane's tool is NOT 4th generation!!! That's where the misunderstanding lies when people say the interface is hard to use. :?

It's a 5th generation tool!!!! 8) All design interfaces will be like Game Editor someday ... but until then, there's Game Editor! :lol:

PostPosted: Mon Aug 28, 2006 12:50 pm
by Bilaboy2003
er... c++ is way more powerfoul...
I'm using it(I also use blitzmax witch is also more powerfoul)
No wonder every big game is made in c++ + opengl/directx
I bet max and c++ could draw 2-3 as much images per second than ge can..(at the same size for images)

Anyway ge is very good for ppl who don't wanth to go all the way in one shot.
oh and NEVER USE GAMEMAKER!!!!!!!!!!!!!!!!!!!!!!!!!

PostPosted: Mon Aug 28, 2006 1:59 pm
by banner88
Dude, I'd rather pay some slowdown than code an entire SDL interface.

PostPosted: Mon Aug 28, 2006 8:25 pm
by Bilaboy2003
I just like to code complex things and yell at the pc whenn I don't know wath to do

PostPosted: Tue Aug 29, 2006 6:35 am
by Cleve_Blakemore
Bilaboy2003 wrote:I just like to code complex things and yell at the pc whenn I don't know wath to do


Wait twenty years and tell me how much fun it is to code a custom GUI, resource loader and map editor from scratch for the fiftieth time.

Nobody said anything about performance. If you want maximum performance you custom code for that platform.

How many games really need more than 60 frames a second, which is what you can expect from Game-Editor?

Most important of all, once your game is finished, what work is needed to port your game to six other major platforms?

About 20 years. You're still a young man and believe it is all about spending hours building it, but you'll realize that those hours are precious because they contain the enthusiasm you desperately need to work on the game itself, not the architecture and tools. 95% of all games are never finished and never released. There's a reason why.

They aren't using Game Editor, that's why. :)

I've got an isometric game I'll be posting screen shots of soon, ask yourself if you really think I should have custom coded this game for all the platforms I intended it to run on.

It's the difference between 3 months of work and 3 years of work just for one platform. The game will look pretty much identical.

PostPosted: Tue Aug 29, 2006 8:06 am
by Bilaboy2003
I takes that long only if I'm alone...
Also in c++ you programm the engine witch can be used to create even 500 games
I intend to use c++ only for big projects and if I wanth to be hired somewhere I need to know it very well
My(big) dream is to be an artist or programmer at Blizzard.(but till then I wanth at Ubisoft)
Also... I may not wanth to port it to linux and poketpc... maybe xbox 360 and ps2/3 so In neither way I don't remeber ge porting to those

PostPosted: Wed Aug 30, 2006 12:54 pm
by relaxis
Bilaboy2003 wrote:er... c++ is way more powerfoul...
I'm using it(I also use blitzmax witch is also more powerfoul)
No wonder every big game is made in c++ + opengl/directx
I bet max and c++ could draw 2-3 as much images per second than ge can..(at the same size for images)

Anyway ge is very good for ppl who don't wanth to go all the way in one shot.
oh and NEVER USE GAMEMAKER!!!!!!!!!!!!!!!!!!!!!!!!!


Yes but small-time handhelds often don't support opengl or directx. The GP2X for instance - doesn't.

PostPosted: Tue Sep 05, 2006 11:04 am
by Cleve_Blakemore
relaxis wrote:
Bilaboy2003 wrote:er... c++ is way more powerfoul...
I'm using it(I also use blitzmax witch is also more powerfoul)
No wonder every big game is made in c++ + opengl/directx
I bet max and c++ could draw 2-3 as much images per second than ge can..(at the same size for images)

Anyway ge is very good for ppl who don't wanth to go all the way in one shot.
oh and NEVER USE GAMEMAKER!!!!!!!!!!!!!!!!!!!!!!!!!


Yes but small-time handhelds often don't support opengl or directx. The GP2X for instance - doesn't.


Ditto - in fact, none of the platforms that GE writes to all support one uniform graphics library ... Makslane does this for you!!

What's a little slowdown or perhaps the occasional workaround or trick to get your game running the way you want when compared to that? No big worries.

I was porting a game to GAPIDraw once originally written for the PC. Hummana hummana. It's never easy. It's time consuming. If you want to be a one man band and generate games, not heroically doomed efforts, then get GE! It's the real deal.

PostPosted: Sat Sep 09, 2006 10:22 pm
by Parrot
Bilaboy2003 wrote:Anyway ge is very good for ppl who don't wanth to go all the way in one shot.
oh and NEVER USE GAMEMAKER!!!!!!!!!!!!!!!!!!!!!!!!!


It's such a shame when people get so googly eyed about their favourite program that they have to trash all the others.

I've personally used both. Gamemaker is a great program and it can do a number of very useful things that GE can't.

But GE has some nice features of it's own and a handy way of organizing on-screen objects.

And as for Visual Studio, I used Visual Basic back in College and I remember that it was a pretty decent application. It may not be as good for games as Game Editor, but it can definitely do some things that GE can't do as easily. (Text Boxes, Buttons, Select Lists, etc...)

So come on people! Why must we trash the competition and turn this into some kind of turf war? Give some of these alternative programs a little more than half a chance and you might find that they're not so bad after all.

PostPosted: Sun Sep 10, 2006 12:05 am
by Game A Gogo
Parrot wrote:
Bilaboy2003 wrote:Anyway ge is very good for ppl who don't wanth to go all the way in one shot.
oh and NEVER USE GAMEMAKER!!!!!!!!!!!!!!!!!!!!!!!!!


It's such a shame when people get so googly eyed about their favourite program that they have to trash all the others.

I've personally used both. Gamemaker is a great program and it can do a number of very useful things that GE can't.

But GE has some nice features of it's own and a handy way of organizing on-screen objects.

And as for Visual Studio, I used Visual Basic back in College and I remember that it was a pretty decent application. It may not be as good for games as Game Editor, but it can definitely do some things that GE can't do as easily. (Text Boxes, Buttons, Select Lists, etc...)

So come on people! Why must we trash the competition and turn this into some kind of turf war? Give some of these alternative programs a little more than half a chance and you might find that they're not so bad after all.


I agree whit you, before i was like, GE is best and GM for hell, and things like that, but yeah, now i aint!

Peace is better then war.
Peace= 2Winners.
War=2 Losser.