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Real Fire Particals and Reactions.

PostPosted: Sun Feb 15, 2009 3:49 am
by Hblade
This demo will show you how to make fire that interacts with objects like real fire would. During the demo, move the face guy around with the mouse, and bash him in the fire. Do it slow then fast, and you will see that the fire acts like a fire would. It also sits under the guy and dissolves if you keep him on the fire. Here's a screenshot.
N.GIF
Screenshot.

Here's the demo.
Fire..zip
(6.04 KiB) Downloaded 314 times

Re: Real Fire Particals and Reactions.

PostPosted: Sun Feb 15, 2009 3:58 pm
by jimmynewguy
nice, the effect looks even better if you overlap 3 of the filled regions :D

Re: Real Fire Particals and Reactions.

PostPosted: Sun Feb 15, 2009 9:20 pm
by Camper1995
Thanks man, you help me... Nice work :D

Re: Real Fire Particals and Reactions.

PostPosted: Sun Feb 15, 2009 9:51 pm
by Hblade
jimmynewguy wrote:nice, the effect looks even better if you overlap 3 of the filled regions :D

What exactly do you mean? I'm not exactly a pro at this kinda stuff :P I don't really use it allot. But I will now now that I found the true possibilities. You can even make the game read from C++ by making it load a DLL file :D. I just don't know how lol.