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Proper HELP manual IS needed!

PostPosted: Thu Nov 16, 2006 8:41 am
by kruze
OK I'm happy with the scripting aspect coming from a Gaming and programming background, although I really consider the "Scripting" HTML document to be poorly structured and definitely lacking in both detail and examples. I for one do not know the C language and although I can find the commands and syntax on the web it would have certainly made sense to include these commands within the documentation along with GE specific commands. Or at least a greater number of examples.

Many programmers will GET the syntax purely from example alone.

I do not want to be flicking from one website for reference and then back to GE to look at its commands and then begin to try and consider how to utilise both aspects.

For a great example of how to display HELP and command structure and syntax I really would recommend looking at Blitz3D or BlitzPlus from Idigicon to see how it's implemented there.

It may seem like I'm griping here but I'm only suggesting a way of making what is a good product into a truly polished and user-friendly experience. Good HELP and DOCUMENTATION is what differentiates good software from great software.

Just my two penneth :-)

PostPosted: Fri Nov 17, 2006 11:12 pm
by kingcobra
Agreed a good manual would be really helpful.
I prefer to print manuals and read the hard copy.

Maybe pdf or word would be good.

The animated tutorials seem to be running far too quickly.

I bought this product some time ago.
A good set of manuals.
Basic Intermediate and Advanced.
would be brilliant ;)

PostPosted: Sat Nov 18, 2006 5:29 am
by sonicfire
kingcobra wrote:The animated tutorials seem to be running far too quickly.


:shock: I think they´re way to slow! :lol:
But okay, i agree - it would be good to have a way to set the playback speed of those tutorials :)

PostPosted: Sun Nov 19, 2006 12:22 am
by Game A Gogo
what would it do if it wont exist anymore!