Question about Collision side in script
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Hi all,
Im working on my first game ever. I had been making it a text based DOS game but when I found Game Editor I decided I could make it in a much better format.
I have a programming background, mostly C# and VB, but I do remember some of my C from college
So Im trying to do most of the game logic there as opposed to spread out in the designer screens.
So my question is about the collision between my character and other actor objects. When A collision event happens and it triggers the script I want to get the 'side' that the collision is happening on. Like Top or Bottom, Right... Is there a function to get this info and use it in say a switch statement?
Thanks for helping out the new guy
Im working on my first game ever. I had been making it a text based DOS game but when I found Game Editor I decided I could make it in a much better format.
I have a programming background, mostly C# and VB, but I do remember some of my C from college

So my question is about the collision between my character and other actor objects. When A collision event happens and it triggers the script I want to get the 'side' that the collision is happening on. Like Top or Bottom, Right... Is there a function to get this info and use it in say a switch statement?
Thanks for helping out the new guy
