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what on earth?

PostPosted: Fri Jun 30, 2006 9:43 pm
by frodo
I have three clones of the same actor and I have when energy==0 destroy actor event actor.
when the energy on the first clone goes below 0 all three actors get destroyed. :shock: why :?: :?: :?: :?: :?: :?: :!: :( :evil: :twisted: :x :twisted: :twisted: :evil: :evil: :evil: :evil: :twisted: :evil: :twisted: :oops: :roll: :roll: :twisted: :x :D :shock: :shock: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil::evil::evil::evil::evil::evil::evil::evil::evil::evil::evil::evil::evil::evil::evil::evil::evil:

PostPosted: Fri Jun 30, 2006 9:51 pm
by makslane
You need use DestroyActor("Event Actor") or specify the clone name.
If you use DestroyActor("player") all player actors will be destroyed.

PostPosted: Fri Jun 30, 2006 11:36 pm
by frodo
I do event actor, and It still destroys all of them. In the "actor.1" script, I do DestroyActor("actor.1") and it changes it to "actor.1" in the "actor.2", and "actor.3" scripts too. this is realy wierd this never happened to me before!

PostPosted: Fri Jun 30, 2006 11:54 pm
by makslane
The actions are shared with all clones

PostPosted: Thu Jul 06, 2006 11:13 pm
by frodo
what can I do?

PostPosted: Fri Jul 07, 2006 4:34 pm
by irblinx
You'll need to put the script into a different actor so that it can reference the clones individually, maybe in view, or something that's always on screen or even a dummy actor?

To be honest, I'm surprised that "Event Actor" doesn't work from the clones script.

PostPosted: Fri Jul 07, 2006 8:11 pm
by Game A Gogo
why dont you use a var??

PostPosted: Tue Jul 18, 2006 5:43 pm
by frodo
a var? :?: what's that?

PostPosted: Tue Jul 18, 2006 8:58 pm
by Game A Gogo
Variable