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Octopus Game (Working Title) 2nd version

PostPosted: Thu Oct 17, 2013 1:37 pm
by Turon
At last the second demo of Octopus game is up! Ive done a lot since the last upload!

New Features :
1 Underwater Physics
2 Graphical Update
3 Title Screen
4 Punch Attack perfecting

I have had Help from :
Sydereign
Grynde
AliceXIII

If you have any Ideas about improving on the theme, game mechanics, or programing
please spill your thoughts!
And also tell me if this game is just old news :lol: ! And this topic is open to criticism so
Speak your mind :wink:

Re: Octopus Game (Working Title) 2nd version

PostPosted: Sun Oct 20, 2013 10:11 am
by tvz
The game runs very smooth and also the movements of actors are nice

Re: Octopus Game (Working Title) 2nd version

PostPosted: Sun Oct 20, 2013 1:33 pm
by Turon
Thanks :). Does anyone think that I shouldn't have used a Octopus as the Player (as octopus's are marine animals).

Re: Octopus Game (Working Title) 2nd version

PostPosted: Thu Oct 24, 2013 6:25 pm
by Turon
So should I continue? Or is the idea just a little too wierd. :wink:

Re: Octopus Game (Working Title) 2nd version

PostPosted: Sat Oct 26, 2013 4:07 pm
by Soullem
I think you should. At the end of the day what makes a game great is its gameplay. And echo the dolphin had great gameplay.

Re: Octopus Game (Working Title) 2nd version

PostPosted: Sat Oct 26, 2013 6:04 pm
by DarkParadox
Good going Turon.
Don't worry about an idea being "too weird". In my opinion, there aren't enough weird games out there.

But as you asked, I do have a couple of suggestions for you. The first two are the big ones.
• Don't run low-res (resolution) games in full-screen! It's bad on the eyes. It looks a lot better when you have it run in windowed mode.
• Don't have the jump sound repeat while holding the jump button. Hurts my ears a ton. Fix it by doing this:
10-26-2013 1-29-47 PM.png


Next, the code you have on the Key Down events...
Code: Select all
if(gravity==1)
if(crawlup==1)
{
    yvelocity = yvelocity - 1;
}

It doesn't work, you should either put it in another pair of curly brackets like so:
Code: Select all
if(gravity==1)
{
    if(crawlup==1)
    {
        yvelocity = yvelocity - 1;
    }
}

Or better yet, put it in one line of code like this:
Code: Select all
if(crawlup==1 && gravity==1)
{
    yvelocity = yvelocity - 1;
}



Also, I notice you're using this type of if conditional a lot:
Code: Select all
if(crawlup==1)
PlaySound2("data/Crawl.wav", 0.455556, 1, 0.000000);

While this does work, it's better to stay consistant when most of your "if"'s have brackets ( "{ }") or move both of the commands to the same line like this:
Code: Select all
if(crawlup==1) PlaySound2("data/Crawl.wav", 0.455556, 1, 0.000000);



And for the falling planes, it would look a lot nicer if they died about this far into the ground rather than right after touching it (use a region for their death collide instead of the ground and place it lower!):
10-26-2013 1-45-42 PM.png
10-26-2013 1-45-42 PM.png (1.24 KiB) Viewed 17925 times



I also see you doing a lot of this with your code:
10-26-2013 1-48-33 PM.png

A lot of the things I'm point out is your organization. While it's only kinda hard to get around it now, it's important to not split up your code so much. It makes it super hard to get around your code especially on bigger projects, and even harder for other people to do the same.
It's possible to do physical response in script editor too, just check the variables/functions menu.

P.S. Those jellyfish look pretty nice.

Re: Octopus Game (Working Title) 2nd version

PostPosted: Sun Oct 27, 2013 6:30 pm
by Turon
Thanks for the tip Darkparadox :wink: ! Development will continue :) !

Re: Octopus Game (Working Title) 2nd version

PostPosted: Fri Apr 10, 2015 3:50 pm
by Zivouhr
Finally got a chance to play Octopus. Neat pocket size game with responsive controls. The ability to swim or go on land is nice, along with the jumping and punching. Nice graphics too and interesting sound effects. Well done Turon. 8)

Re: Octopus Game (Working Title) 2nd version

PostPosted: Fri Apr 10, 2015 9:59 pm
by Turon
The Problem I had with this game was the main character wasn't always intended to be an octopus, I just wanted to build a gameplay that enfisized on climbing ledges instead of jumping high. It just turned into an octopus and I realized I had to put him underwater.

The problem is the core of the gameplay is climbing ledges, and that feature is useless underwater where octopuses natural inviroment recides. He cannot be an octopus if his strengths are above ground...

Re: Octopus Game (Working Title) 2nd version

PostPosted: Sat Apr 11, 2015 12:22 am
by koala
Hi, Turon! :D

I hope you are working on this game, because it looks so nice. It has nice colors, cute little animals and characters' motions are done very well. It looks like one of those platformers you can play over and over.
I would like to ask you for help. I've opened Octopus Game Windows on Windows XP and there's no sound that the others mentioned and I don't know how to defeat little red creatures at the very beginning, when I get on the surface. I really don't want to be the only one complaining, I just need a little help with this game. Thank you! :D

Re: Octopus Game (Working Title) 2nd version

PostPosted: Sat Apr 11, 2015 12:23 am
by lcl
Turon wrote:The Problem I had with this game was the main character wasn't always intended to be an octopus, I just wanted to build a gameplay that enfisized on climbing ledges instead of jumping high. It just turned into an octopus and I realized I had to put him underwater.

The problem is the core of the gameplay is climbing ledges, and that feature is useless underwater where octopuses natural inviroment recides. He cannot be an octopus if his strengths are above ground...

One of the greatest things about video games is that they don't have to make sense. :wink:

Or if you wanted to make it a little more reasonable, you could make the octopus adventure on land, but have it wear a fishbowl-like helmet filled with water. (Because that makes perfect sense :mrgreen: )

Re: Octopus Game (Working Title) 2nd version

PostPosted: Sat Apr 11, 2015 11:44 am
by Turon
The game is really buggy and the code is messy, I'll probably rewrite the code. and as for my character I have a few things I could improve,
I don't really like this octopus' means of attack, I'm thinking what if the suckers on the octopus could be enlarged and he could suck onto enemies
and throw them out at speed.

The game will be a linear side-scrolling platformer so the plot won't be very complex and doesn't need to make 100% sense but this is what I've got,
A evil Genious wants to geoengineer the planet to support his mutant creatures this one octopus thing just happens to be the only one to stop them...
is it just me or does that not make sense? Oh what ever...

Another thing for those of you that downloaded the mac version did it run properly?

Re: Octopus Game (Working Title) 2nd version

PostPosted: Sat Apr 11, 2015 1:20 pm
by koala
Except some instructions on how to play the game, for stupid ones :mrgreen: , I don't have anything else to say, except it is really cool game. And it is good if it is weird, because then it is original, and original gameplays are entertaining. :D

Re: Octopus Game (Working Title) 2nd version

PostPosted: Sat Apr 11, 2015 3:42 pm
by Turon
well koala the game had as I said a lot of bugs and the code was messy Its no wonder why its not working well on Windows XP.
as for attacking the enemies you can kick them by pressing "x" I think (this game won't work on my mac :( )

Re: Octopus Game (Working Title) 2nd version

PostPosted: Sat Apr 11, 2015 5:05 pm
by koala
It's working now! How I didn't think of [X]? Well, this is a whole another story. Good sound, nice motions, as I've already said beautiful looks. I hope we will see full version. :D Keep on the good work. :D