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[RQST] L-Racer (racing game)

PostPosted: Sat Jan 07, 2012 1:11 pm
by LeSScro
Hello,

i m new on this website, basically i m a designer not a dev but i have some skills in this part. Only need some tuto and exaples to enhance and give me right direction.

I m trying using latest GameEditor build to create an advanced Racing 2D game.

i will try to be more explicit, i m working on menu... i think it s basic but need interesting animation then if anybody will solid base can explain how to create this part.

• Concept :
i made a Gif Sketch.

Image*

• Design :
Another sketch but with real picture.

Image

Summarize :
START :
• Big title : face entry
• event : "touch screen" start after Big title finish fade effect and blink, user need touch screen to activa another part of animation

MENU :
• Menu background & mini title & all menu appear from left to right with smooth animation and why not a rebond effect at end of animation (maybe a dream) !!

Actually my vision looks like this...
If an some enthusiast or happy dev are interested to help me (my goal provide game on mobile device), you can provide/give here your tips...

You can MP me too !

Cheers...

LeSScro

Ps... I hope my 1st post is not intrusive !

Re: [RQST] L-Racer (racing game)

PostPosted: Sat Jan 07, 2012 6:19 pm
by skydereign
With gE you don't need to use an animation for an effect like that. Since actors can be controlled to move at certain times, you can have each different moving part be a different actor. The first thing you would do is fade in the L-racer name actor, which creates a filled region actor over the entire view. That will have a mouse button down event that sets the xvelocity of that gray background actor, or use MoveTo to move it right. If you use MoveTo you can have the actor have a Move Finish event to move the L-racer text, and then when that finishes it moves the first button, and so on.

Re: [RQST] L-Racer (racing game)

PostPosted: Sat Jan 07, 2012 7:00 pm
by LeSScro
thx for explanation ! i still in "how to use all feature..."