Building a multiple .ged game with transferable variables?
Posted: Tue Jun 07, 2011 11:38 am
Hey its me again...
I know that you can use the LoadGame function to make multiple levels across more than one .ged file or .exe, whatever. But is it possible to save variables in one .ged and copy them to another so they can be loaded?
Say I have a game where there are five levels for each of the two .ged files. I have collected 150 coins in one half of the game and I want to still have those coins when I play the other half i.e. the other .ged file.
Tell me if this is at all possible, or if I'm just speaking gobbledy gook.
Cheers!
I know that you can use the LoadGame function to make multiple levels across more than one .ged file or .exe, whatever. But is it possible to save variables in one .ged and copy them to another so they can be loaded?
Say I have a game where there are five levels for each of the two .ged files. I have collected 150 coins in one half of the game and I want to still have those coins when I play the other half i.e. the other .ged file.
Tell me if this is at all possible, or if I'm just speaking gobbledy gook.
Cheers!