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Change level
Posted:
Mon May 21, 2007 4:45 pm
by Six222
Hey, how do i make the level change when i get to a specified spot, like if i walk through a door how do i make it go into a house or a new area?
Posted:
Mon May 21, 2007 4:49 pm
by d-soldier
SEE THIS PAGE: the information you need is a few posts down:
http://game-editor.com/forum/tp-3485-15 ... alls-.html
Posted:
Mon May 21, 2007 5:21 pm
by Six222
Thanks alot, im new to this dimster got me started
Posted:
Mon May 21, 2007 7:43 pm
by dimster
if u still have problems ill show you how to do it tomorow k
Posted:
Tue May 22, 2007 3:35 pm
by Six222
im having problems with the level changing what im doing is on collision of this invisivble wall the view and player will move to a specified spot but most of the time the player never shows up on the view, i dont know whats going wrong and neither does dimster.
hmm..
Posted:
Tue May 22, 2007 4:23 pm
by speckford123
Six222 wrote:im having problems with the level changing what im doing is on collision of this invisivble wall the view and player will move to a specified spot but most of the time the player never shows up on the view, i dont know whats going wrong and neither does dimster.
I've also noticed this I think it may be about your view being its parent or even barriors etc. with it. What I've found is the player moves, gets destroyed then the view is moved. To solve this I created multiple files and saving variables to load areas which is ok. However you could try parenting your player/view to the other then moving the parent only. if this doesn't work use the MoveTo command maybe at a slower speed.
Posted:
Tue May 22, 2007 5:32 pm
by Six222
nope, this still doesnt work
Posted:
Tue May 22, 2007 5:40 pm
by Sgt. Sparky
just make each level a seperate game and use the LoadGame(); function
example:
export your game as a .dat (data file) and load your game with the loadgame function after you complete your level, LoadGame("your level name");