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Static screens vs. linear maps.

PostPosted: Wed Mar 14, 2007 9:50 pm
by delete_me
Hi there.

I haven't been able to figure this out yet, nor have I been able to find the answer here on the forum.

I am wondering how I can make static screens, i.e. I don't want the camera to follow my character. I have mapped out an area of 4x4 screens, each screen with a resolution of 640x480. I want to be able to walk off the edge of one screen and appear at the edge of the next room. Did that make sense? ;-) I mean I just want to make an old-style platformer similar to Jet Set Willy.

Also, can this be done without having to create/save/load each new screen as separate rooms/entities?

I am using GEPro v.1.3.6 if that matters.

Any help appreciated! Thanks!

PostPosted: Wed Mar 14, 2007 10:29 pm
by makslane
Just move the view when the player reach at the edge.
You can use a collision event and put:

Code: Select all
view.x += view.width; //640 in your case

hmm

PostPosted: Sat Mar 17, 2007 12:01 pm
by kyensoftware
WELL THAT'S BETTER THAN DOIN' MOVETO FUNCTIONS AN' SETTIN' UP DIFFERENT SIMULATED VIEWS! (YA KNOW, SAME AS ONE GED GAMES)
THANKS AGAIN, MAKSLANE
P.S. CAPS LOCK WONT COME OFF! HELP ME!!!!!!!!!!!!

PostPosted: Sat Mar 17, 2007 12:16 pm
by UltimatHedgehog
try pressing CAPS LOCK aaaAaAaAaAaGain seeeeee

ITS THAT EAS*REALIZES.....*realizes caps lock is STILL still on and turns it OFF*

its that easy