Static screens vs. linear maps.
Posted: Wed Mar 14, 2007 9:50 pm
Hi there.
I haven't been able to figure this out yet, nor have I been able to find the answer here on the forum.
I am wondering how I can make static screens, i.e. I don't want the camera to follow my character. I have mapped out an area of 4x4 screens, each screen with a resolution of 640x480. I want to be able to walk off the edge of one screen and appear at the edge of the next room. Did that make sense? I mean I just want to make an old-style platformer similar to Jet Set Willy.
Also, can this be done without having to create/save/load each new screen as separate rooms/entities?
I am using GEPro v.1.3.6 if that matters.
Any help appreciated! Thanks!
I haven't been able to figure this out yet, nor have I been able to find the answer here on the forum.
I am wondering how I can make static screens, i.e. I don't want the camera to follow my character. I have mapped out an area of 4x4 screens, each screen with a resolution of 640x480. I want to be able to walk off the edge of one screen and appear at the edge of the next room. Did that make sense? I mean I just want to make an old-style platformer similar to Jet Set Willy.
Also, can this be done without having to create/save/load each new screen as separate rooms/entities?
I am using GEPro v.1.3.6 if that matters.
Any help appreciated! Thanks!