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Can I make a simple rpg with Game Editor?

PostPosted: Mon Mar 13, 2006 7:07 pm
by CatT
Hi, this is my first post. I just downloaded the trial of Game Editor. The only games I've made are rpg games with a level editor supplied by a game where you have a four person party with stats etc. I'd like to make a simple rpg to begin with, perhaps with a one person player that interacts with an explorable dungeon with the usual cast of a few monsters, even one would be OK. : ) Does this sound doable with Game Editor. It looks great.

PostPosted: Mon Mar 13, 2006 7:46 pm
by AleX_XelA
It shouldn't be a problem to do it with Game Editor, apart from the fact that I've been trying for more than a week now to get e descent walking engine, and it doesn't work... And my game style is Zelda, so the movement works the same as an RPG. Seeing that I can't pull off a proper walking engine, I don't know if it's possible to make a Zelda game. Actually an RPG seems difficult to pull off too.

PostPosted: Mon Mar 13, 2006 8:02 pm
by CatT
AleX_XelA wrote:It shouldn't be a problem to do it with Game Editor, apart from the fact that I've been trying for more than a week now to get e descent walking engine, and it doesn't work... And my game style is Zelda, so the movement works the same as an RPG. Seeing that I can't pull off a proper walking engine, I don't know if it's possible to make a Zelda game. Actually an RPG seems difficult to pull off too.


That's discouraging because my game style would be like a 2D side scroller. But it's not entirely discouraging. :D Thanks.

PostPosted: Mon Mar 13, 2006 8:13 pm
by Kodo
Walking is no problem; check out the Abuse 2 demo available in the Demos section of this site:

Abuse 2
http://game-editor.com/demos.html
(you can download the game and look at the code etc as well)

A 2D side scroller
Check out 1945 in the demos section, it scrolls vertically but horizontally is no problem at all, even 8 way scrolling is an easy thing to achieve (see GE Rally in the demos section).

As for an RPG game, that too is possible, even a 3D style (not actually 3D mind), if you think back a few years games like Eye of the Beholder and Dungeon Master faked 3D extremely well! Search the forums and/or check out these threads:

http://game-editor.com/forum/viewtopic. ... eon+master

There’s also a thread somewhere that talks about generating maps from data within a text file which might be helpful, but I cant find it right now.

Whatever you want to do you're best approach is to simply experiment; get to grips with the basics of GE then expand on your skill and knowledge while developing more advanced ideas. You can do just about anything, including isometric and fake 3D, its just developing a method for getting the result you want that can take time.

Cheers

PostPosted: Mon Mar 13, 2006 8:29 pm
by CatT
Dr Reed wrote:Walking is no problem; check out the Abuse 2 demo available in the Demos section of this site:
. . .
Whatever you want to do you're best approach is to simply experiment; get to grips with the basics of GE then expand on your skill and knowledge while developing more advanced ideas. You can do just about anything, including isometric and fake 3D, its just developing a method for getting the result you want that can take time. Cheers


An Eye of the Beholder type game is more than I could have hoped for.
:D Thanks very much. I will start checking all these you refer to, and start experimenting at the same time.

PostPosted: Mon Mar 13, 2006 8:49 pm
by AleX_XelA
Well I've never seen a sidescrollin' RPG, I don't know how you will manage that...

By the way, the Abuse2 demo still has the same glitch as every other GE game I've seen that includes actor movement. I really thought GE could manage games but now I've come tu a conclusion... Check my topic, I'll post what I've got so far on my engine, and if someone can manage to fix it, I'll give GE a second chance. Otherwise I think I'll be moving to GM...

PostPosted: Mon Mar 13, 2006 9:01 pm
by AleX_XelA
Well while you are running right, and press left (without releasing right) : The moving sprite changes = the legs face left instead of stopping. THEN if I release left and keep pressing right, the legs stop moving but the character moves around the area...

And there are LOTS of collision issues in that game... Also check my topic in Support > Moving Problem

Edit : What happened to Mardi-Gras' post? My double post wasn't intentional...

PostPosted: Mon Mar 13, 2006 9:04 pm
by Mardi-Gras
Sorry alex, my fault! i deleted my post because I just found the post you were talking about. :oops: My apologies - your double post is my fault. i should've checked the forums more thoroughly first.

PostPosted: Mon Mar 13, 2006 9:05 pm
by AleX_XelA
Don't worry it's fine!

PostPosted: Mon Mar 13, 2006 10:07 pm
by CatT
AleX_XelA wrote:Well I've never seen a sidescrollin' RPG, I don't know how you will manage that...


I was thinking of Castlevania and other SNES games I've played. I bought an old snes and some games on ebay and enjoyed them--that doesn't mean I can make one though, so I don't know how I'll manage it either, but the posts here may help me. :D Thanks. I've only made games with a level editor supplied by the game creator.

PostPosted: Wed Mar 22, 2006 8:17 pm
by duracel92
Well, I know you can... but its very very difficult... seriously scripting quests etc, its very hard... My game I've been making it for 2 months now... and its very time consuming, I'ts pretty small, and theres nothing to do...

My game has the graphic properties as zelda just without the hentai annoyance...

To be honest I wouldn't try it, unless your considering to make game making your living... I'm not but still i'm tryingto get it done

Here's a link that should work to what ive done so far...
The image doesn't look very good because its zoomed out as far as possible.

http://img502.imageshack.us/my.php?image=world6ut.jpg

Heres a 2 tips:

Use lots of activation regions and LOTS of them. In 1 activation region use 3 actors; a ground level, walls and roofs. Have 1 ground actor per region so if you have 50 regions have 50 actors... and dont overlap them much.
This speeds up games for me!

Also, You will find it hard to make an rpg for anything but normal pc's. unless you make one that is like mario borthers for SNES... (they were l33t games)

No specific reason i posted but you know... I slaver on all the time so there's no reason to read this at all :p

PostPosted: Wed Mar 22, 2006 9:25 pm
by CatT
duracel92 wrote:Here's a link that should work to what ive done so far...The image doesn't look very good because its zoomed out as far as possible.


Thanks. I know I can't see the details but the layout of your game looks promising. I will probably make a side scroller whatever I do, at least to begin with. Some of my favorite games are side scrollers and I think I'll learn a lot that way. If I can put small puzzles in a side scroller, I'll be happy. :D I hope you continue your game even though it's time consuming.

PostPosted: Wed Mar 22, 2006 11:29 pm
by Fuzzy
The trickiest part would be parsing text and conversations. I have no idea how to approach that problem!

PostPosted: Thu Mar 23, 2006 2:31 pm
by CatT
ThreeFingerPete wrote:The trickiest part would be parsing text and conversations. I have no idea how to approach that problem!


As a newbie, I have no idea either. This is how I do it in the level editor for a game editor I've used:

state=GetState();
if(state==0)
{message("A trusting boy wipes his nose and "
"looks at you hopefully. Friend, my master, Waerloga the Wizard, has disappeared. "
"I fear he's been captured by ghosts or demons. "
"The spirits of his ancestors are angry because he stole the five books of "
"Solomon from their resting place in this tomb and "
"he foolishly gave them to a gypsy girl to hold. "
"Neither the girl nor the books can be found. "
"What's worse--his ancestors have tracked the theft to him and "
"the balance of life and death has been upset. "
"Slowly all living things (including you) are being drawn "
"into the spirit world while our world "
"becomes the home of ghosts. "
"Only Waerloga knows how to send his ancestors back to the spirit world. "
"Please help find my master. I'll open secret passages for you "
"and give you a container to hold his ancestors' spirits if you "
"should encounter them." );
party.addquest("Find Waerloga",
"Find Waerloga for the Apprentice(Ancestral Barrow)");
party.receiveitem("SC");
SetState(1);
}
else
if(state==1)
{message("Please find my master!" );
}

The message part works like printf and displays text on the screen.

Now how this translates into Game Editor or even if it's doable, I presently have no clue, but you can be sure I'll try to do it somehow. :D