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OidZone

PostPosted: Fri Apr 27, 2007 7:25 am
by berighteous
hi all!

I've mentioned a few times on here that I'm toying with the idea of recreating a number of our old vga "RetroArcade" (now REALLY retro!) games to the gp2x and maybe other things using Game Editor. Well, I'm going to need some advice, ideas, support, solutions, and of course unpaid playtesters for this endeavor.

I expect to get started with my first game from 1997 OidZone in the next week or so, but since i needed a working reference to go from, I spent the day swaping out the sound code from the original game so it works again under Windows. I'm posting a link here so you can get the game, play it until you are blue in the face, and have a good general idea of what I'm intending to accomplish, so you can all help me do it! lol

ImageImageImage
http://www.berighteous.com/OidZone2007.zip

The controls are simple left right arrows turn the ship, up arrow thrusts, down arrow hyperspaces you and space bar fires. esc tells you about the game and Q quits. It supports 2 players, and remembers the position of every asteroid and enemy for each player between turns. It keeps and saves a running high score list too. Has music and sound fx and funny voices and the zip is just 460k.

It's vga 320x200 256 colors. When I recreate it in game editor it will be 320x240 full color, so it'll be prettier.

Enjoy! Let me know what you think of it and Pm me if you'd like to help out with getting it going. I intend it to be the first a new line of commercial games assuming we get that far.

Thanx!

Michael Packard
Lord Generic Productions
Practically Righteous Studios

PostPosted: Fri Apr 27, 2007 2:24 pm
by Sgt. Sparky
YAY! :D
GREAT GAME! :D:D:D:D

PostPosted: Fri Apr 27, 2007 2:31 pm
by Sgt. Sparky
oi,
you did not make it with GE! xD


what C/C++/C#/ect. compiler did you use?

PostPosted: Fri Apr 27, 2007 3:26 pm
by berighteous
hi!
I wrote this one in 1997 using a FAST interpreted language called Euphoria. Look at the about this game text (hit esc during the game) it tells about that. The exe actually has the interpreter bound to the source text, so it's running the code on the fly. Makes for very small games. PM me if you want to see t he source code.

I'm going to redo the game in GE starting next week, hopefully for release on the gp2x or other handhelds.

On this sample, level 2 is totally out of balance. Normally it isn't as insanely hard as it is here. Just wanted everybody to see all the baddies and powerups.

For some reason the replacement sound drivers I added are garbling the intro music. Oh well. GE won't do that.

PostPosted: Fri Apr 27, 2007 6:16 pm
by Sgt. Sparky
allrighty! :D
I am sorta' busy now,
maybe another time I could look at it. :D