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PostPosted: Sat May 20, 2006 9:37 am
by Troodon
Well...you can record your tutorial with a ScreenCam program and ask Makslane to put it in the GE.
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Will the next version accept ö,ä,å...?

PostPosted: Sat May 20, 2006 11:00 am
by Troodon

Re: improving game editor

PostPosted: Sat May 20, 2006 12:58 pm
by Joshua Worth
kio wrote:-The price is just too high for the program at the state that it is right now.
(In that way game maker should be sold for 500$+! :shock: )
Please lower the price to at least 50 $.

Are you INSANE?! GE is incredibly cheap for the state it is in now. Makslane has managed to make GE work over a number of platforms, and it doesn't need any other things installed. I reckon GE has the best support you could possibly get for a program like this. Besides, you try and make a physics engine and game creation software that is cross platform as good as the one that Makslane has, in the time that he has, while giving a lot of support on tese forums at the same time. It isn't easy.

Also: There is a big step between 2D and 3D, and it has to be very CPU efficient to be able to run on a Pocket PC. I don't think GE will ever really be used to make 3D games, and besides, 3D would be to hard hard to use, and GE is supposed to be as easy to learn as possible.

PostPosted: Sat May 20, 2006 2:45 pm
by irblinx
My top three wishes for the next version

1. Multiple selection of elements
2. Edit the number of frames in a path
3. (most importantly) Improvement in performance for the exported games

PostPosted: Sat May 20, 2006 9:48 pm
by Fuzzy
Paths as actors would be excellent.

PostPosted: Tue May 30, 2006 7:58 pm
by pavel329
omg.how could you be so stupid people!?(sorry)but seriously.you can already make multiplayer game split screen or full screenjust make it where you can move one character with up,down,right,left and the other with w,s,a,d.and figure out the rest of the keys urself.geez...

PostPosted: Wed May 31, 2006 1:03 am
by Diana Kennedy
A feature that automtes Registration for End-users. Because this seems to be an awful complicated thing right now.

PostPosted: Wed May 31, 2006 3:04 am
by Joat_Mone
I read through most postings, and I dont think these have been suggested...

<-> The ability to send information through the IR port on a pocket PC.
<-> An easier way to "save state"

Great program...

Matt

PostPosted: Thu Jun 01, 2006 6:59 pm
by Novice
Animation frame rate as a changable variable so we can change the speed of the animation in game mode. Please :cry:

PostPosted: Thu Jun 01, 2006 8:25 pm
by Diana Kennedy
Novice wrote:Animation frame rate as a changable variable so we can change the speed of the animation in game mode. Please :cry:


Wow, yes, this would be cool!

PostPosted: Fri Jul 07, 2006 4:55 pm
by Novice
Rotated right 220x176 smartphone resolution.

Custom resolutions with custom rotations (ie. rotated left, right...)

PostPosted: Fri Jul 07, 2006 8:31 pm
by Game A Gogo
like a yile librery, somewhere you can manage your tiles, and like doing animated tiles.

makslane, please, at least being able to have animated tiles!

PostPosted: Sat Jul 08, 2006 9:25 am
by Novice
Animated tiles please! :cry:

PostPosted: Sat Jul 08, 2006 2:36 pm
by Novice
Tiles get displayed in game mode exactly as in editor mode. Meaning that their Z Depth won't change.

PostPosted: Sat Jul 08, 2006 7:28 pm
by makslane
Thank you all!
I will close this thread now, it's really big!
The request must be posted in individual threads!