scaling
Posted:
Fri Feb 21, 2014 5:17 pm
by sonicforvergame
Can this happens:
animation--->collision---->animation width and weight get bigger
Any way is fine i just need one way to do it
Re: scaling
Posted:
Fri Feb 21, 2014 5:39 pm
by CrackedP0t
There are two options, neither ideal:
- Make a bunch of animations and sequences, each the same but a different size.
- Use a canvas actor for the actor, and use the draw_from() function to draw the actor
Re: scaling
Posted:
Fri Feb 21, 2014 5:44 pm
by digiot
If the "weight" is just a typo, a simple ChangeAnimation would do it. But as you
know certainly, you have to provide the larger animation somewhere,
GE 1.4 won't scale it for you !
In the case, there really is weight involved, you need to fiddle about with x/yvelocity or
directional_velocity, AFAIK.
P.S.: What about your sound archive, any chance you put it into the resources ?
Cheers !
P.S.2: CrackedP0t was faster, but double may help double !