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3D advanced game

PostPosted: Tue Feb 05, 2008 9:07 pm
by Azou
Hi!!
I'm planing to make a 3D game like this pic down,but i don't GE limit.
Can somebody tell me if we can make 3D like this picture down?

Re: 3D advanced game

PostPosted: Tue Feb 05, 2008 9:33 pm
by DarkParadox
it's possible, it might lag a bit though,
and you need MAJOR experiance in script editor...
//Diormeh

Re: 3D advanced game

PostPosted: Wed Feb 06, 2008 12:14 am
by Game A Gogo
Yes it would be possible, would not need a lot of scripting, you would just need to use "draw_from" from a canvas actor to make them change scale when he goes higher etc...

And for the collision wise, you will need to make a shadow actor that also resizes corresponding to Naruto (If it is going to be him, from the image...) etc...

IT IS possible, and would not lag, unlike what Diormeh has said.

Re: 3D advanced game

PostPosted: Wed Feb 06, 2008 2:36 pm
by Azou
:mrgreen: Thanx!!
But i'm worried with scripting!
It may be very hard! :D

Re: 3D advanced game

PostPosted: Wed Feb 06, 2008 5:48 pm
by Game A Gogo
maybe I could do a quick demo!

Re: 3D advanced game

PostPosted: Wed Feb 06, 2008 6:43 pm
by Kalladdolf
can you actually change the scale of a canvas actor manually?
that would be cool.

Re: 3D advanced game

PostPosted: Wed Feb 06, 2008 7:36 pm
by DarkParadox
how will it not lag?
i mean NO computer is set to run fast enough to get every frame.
<(^_^<)<(^_^)>(>^_^)>

Re: 3D advanced game

PostPosted: Wed Feb 06, 2008 10:15 pm
by Thanx
It's gona be tough, Azou! Get ready for the worst! :twisted:
No! :mrgreen: It will be hard, but we'll all help you. - hopefuly! :mrgreen:
:mrgreen: :D :mrgreen: :D :mrgreen:

Re: 3D advanced game

PostPosted: Wed Feb 06, 2008 11:49 pm
by Game A Gogo
no, you can't scale an actor manually.

And it will be very easy to make it!

It will not lag as not much code will be used

Re: 3D advanced game

PostPosted: Thu Feb 07, 2008 5:42 pm
by Azou
Thanx wrote:It's gona be tough, Azou! Get ready for the worst! :twisted:
No! :mrgreen: It will be hard, but we'll all help you. - hopefuly! :mrgreen:
:mrgreen: :D :mrgreen: :D :mrgreen:


Thanks you,Thanx!! :wink: :mrgreen:
Game A Gogo wrote:no, you can't scale an actor manually.

And it will be very easy to make it!

It will not lag as not much code will be used


It will be very easy?
Btw,what scale an actor means? :D

Re: 3D advanced game

PostPosted: Thu Feb 07, 2008 10:54 pm
by DarkParadox
Game A Gogo wrote:no, you can't scale an actor manually.

And it will be very easy to make it!

It will not lag as not much code will be used

oh, ok.

Re: 3D advanced game

PostPosted: Fri Feb 08, 2008 1:07 am
by Game A Gogo
the only hard thing to do is collision, since I am using filter mode to output the character's position. so it can actually look 3D. but you can't use simple physical respond. so I am using ColisionFree() to check if the player can move. complicated with a lot of object on the screen

Re: 3D advanced game

PostPosted: Fri Feb 08, 2008 10:49 am
by Bee-Ant
Do you use canvas Gogo?

Re: 3D advanced game

PostPosted: Fri Feb 08, 2008 1:19 pm
by Game A Gogo
only for scaling the actor.

the reason why I can't use simple collision detection and physical respond is because that there is a virtual x and y variable, the physical respond can't affect those values.

Re: 3D advanced game

PostPosted: Sat Feb 09, 2008 4:25 am
by Bee-Ant
Why you dont use CollisionFree()