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Ability to name scripts

PostPosted: Sat Oct 20, 2012 1:08 am
by Soullem
I know that personally, espessialy in my larger games it sucks to have to look through every action that has a script editor. I would love it if I could name my script editor for my players movement to be PMove, and so on.

Thanks,
Soullem

Re: Ability to name scripts

PostPosted: Mon Dec 03, 2012 6:07 am
by Turon
Oh Sorry for making a duplicate of this Topic.
And Yea a think its a good Idea.