animation finish help
Posted: Mon Sep 17, 2007 3:37 am
For my full code, see this thread http://game-editor.com/forum/viewtopic.php?f=2&t=4392
In each key down event, depending on what direction he is faceing/move state, I have the variable DIR assigned a value.
The DIR variable is assigned on my key up event too.
The DIR variable also determines what animation occurs when the players attacks.
Code still works like I want except player continuesly does his attack animation.
When these attack animations finish, I want to go back to whatever movement/stand still animation he is supposed to go to depending on the variable DIR.
So I entered this code as an animation finish event, for player attack down animation.
But he no longer does his attack animation and just stands there. What am I doing wrong? Isn't animation finish supposed to cause something to happen when the animation cycles through all of its frames?
In each key down event, depending on what direction he is faceing/move state, I have the variable DIR assigned a value.
- Code: Select all
if (key[KEY_UP]==0&&key[KEY_LEFT]==0&&key[KEY_RIGHT]==0)
{ChangeAnimation("Event Actor", "run_down", FORWARD);
dir=1;}
The DIR variable is assigned on my key up event too.
- Code: Select all
if (key[KEY_UP]==0&&key[KEY_LEFT]==0&&key[KEY_RIGHT]==0)
{ChangeAnimation("Event Actor", "stop_down", FORWARD);
dir=1;}
The DIR variable also determines what animation occurs when the players attacks.
- Code: Select all
if(dir==1||dir==5)
{ChangeAnimation("Event Actor", "heroa", FORWARD);}
else if(dir==3||dir==7)
{ChangeAnimation("Event Actor", "heroau", FORWARD);}
else if(dir==2||dir==6)
{ChangeAnimation("Event Actor", "heroal", FORWARD);}
else if(dir==4||dir==8)
{ChangeAnimation("Event Actor", "heroar", FORWARD);}
Code still works like I want except player continuesly does his attack animation.
When these attack animations finish, I want to go back to whatever movement/stand still animation he is supposed to go to depending on the variable DIR.
So I entered this code as an animation finish event, for player attack down animation.
- Code: Select all
if(dir==1)
{ChangeAnimation("Event Actor", "stop_down", FORWARD);}
if(dir==3)
{ChangeAnimation("Event Actor", "stop_up", FORWARD);}
else if(dir==2)
{ChangeAnimation("Event Actor", "stop_left", FORWARD);}
else if(dir==4)
{ChangeAnimation("Event Actor", "stop_right", FORWARD);}
else if(dir==5)
{ChangeAnimation("Event Actor", "run_down", FORWARD);}
else if(dir==7)
{ChangeAnimation("Event Actor", "run_up", FORWARD);}
else if(dir==6)
{ChangeAnimation("Event Actor", "run_left", FORWARD);}
else if(dir==8)
{ChangeAnimation("Event Actor", "run_right", FORWARD);}
But he no longer does his attack animation and just stands there. What am I doing wrong? Isn't animation finish supposed to cause something to happen when the animation cycles through all of its frames?