GE Report #1
Posted: Sat Oct 11, 2003 6:10 am
I have been using Game Editor for about the past week, and have decided that on occasion I will release a GE Report. What is this? A report will be a listing of bugs, errors, and suggestions for the improvement of our friendly neighborhood game creation program.
Here in this first report, I make mention of some spelling errors and a large list of suggestions for the UI as well as improvements in general. Hopefully we will see at least five of these make it into the next version.
Bugs:
(None found)
Spelling/Grammer:
_Section Script Function_
-"diretional_velocity" should be "directional_velocity" (missing "c")
_Section Conditional Action_
-"equal" should be "is equal to"
-"smaller than" should be "is lesser than"
-"greater or equal than" should be "is greater than or equal to"
-"smaller or equal than" should be "is lesser than or equal to"
Suggestions:
-Give numerical values for Transparency and Z Depth
-Support clipboard and copyboard into Script Editor and other text boxes
-Add boolean integer type
-Add five-layer undo function
-Edit "Immediate Action" on Events
-Edit key on "Key down" and "Key up"
-Add/Edit/Remove variables dialogue
-Automatic indentation of script in Script Editor
-Automatic backup save every ten minutes
-Different types of files are broken into different categories under data
directory
-Pressing "g" at the main window (with no dialogue boxes) enters "Game Mode"
-Change "Add Actor" to Actors; Actors would list "New Actor" at top,
followed by a list of available actors
-List actor events on side of Actor Control dialogue with "Add," "Edit,"
and "Remove" beneath
-Make backgrounds a special type of actor with appropriate attributes
-Option to make backgrounds a single solid color
-Make events name-able and actor-independent so that multiple actors can share
the same event (i.e. the same explosion can be had by multiple enemies without
the need to recreate it each time)
-Particle effects (i.e. fireworks, blood drops, rain, shattering glass, etc.)
-TCP/IP for networked gaming
-MacOS X version (OSX is based off FreeBSD, so if you can compile it for
FreeBSD it should work on Macintosh)
-Include supported graphics and audio formats in a separate page in
the documentation
-Integrate support for various video formats (MPEG, DivX, etc.)
Thanks for the consideration and excellent program.
Here in this first report, I make mention of some spelling errors and a large list of suggestions for the UI as well as improvements in general. Hopefully we will see at least five of these make it into the next version.
Bugs:
(None found)
Spelling/Grammer:
_Section Script Function_
-"diretional_velocity" should be "directional_velocity" (missing "c")
_Section Conditional Action_
-"equal" should be "is equal to"
-"smaller than" should be "is lesser than"
-"greater or equal than" should be "is greater than or equal to"
-"smaller or equal than" should be "is lesser than or equal to"
Suggestions:
-Give numerical values for Transparency and Z Depth
-Support clipboard and copyboard into Script Editor and other text boxes
-Add boolean integer type
-Add five-layer undo function
-Edit "Immediate Action" on Events
-Edit key on "Key down" and "Key up"
-Add/Edit/Remove variables dialogue
-Automatic indentation of script in Script Editor
-Automatic backup save every ten minutes
-Different types of files are broken into different categories under data
directory
-Pressing "g" at the main window (with no dialogue boxes) enters "Game Mode"
-Change "Add Actor" to Actors; Actors would list "New Actor" at top,
followed by a list of available actors
-List actor events on side of Actor Control dialogue with "Add," "Edit,"
and "Remove" beneath
-Make backgrounds a special type of actor with appropriate attributes
-Option to make backgrounds a single solid color
-Make events name-able and actor-independent so that multiple actors can share
the same event (i.e. the same explosion can be had by multiple enemies without
the need to recreate it each time)
-Particle effects (i.e. fireworks, blood drops, rain, shattering glass, etc.)
-TCP/IP for networked gaming
-MacOS X version (OSX is based off FreeBSD, so if you can compile it for
FreeBSD it should work on Macintosh)
-Include supported graphics and audio formats in a separate page in
the documentation
-Integrate support for various video formats (MPEG, DivX, etc.)
Thanks for the consideration and excellent program.