skydereign wrote:In a way yes. You don't have to store it in human readable form, as well as you can put in checksums to prevent tampering. But the file will need to exist, as that is the only way of passing data out of a game in gE.
I see in the script that there is fopen, etc, are these C based or GE based so I know where to do my research.
Edit: C++ Ref
fclose
Close file (function )
freopen
Reopen stream with different file or mode (function )
setbuf
Set stream buffer (function )
setvbuf
Change stream buffering (function )
tmpfile
Open a temporary file (function )
tmpnam
Generate temporary filename (function )
I am trying to understand how to store stuff like Variable Information to/from flat files. Would you guys be able to help explain this stuff in detail in reference to how GE handles this since I see that I am not the only one in the community asking about this stuff.