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WIP Nr.2: Disposable Heroes - Back in the front

PostPosted: Sun Jul 08, 2007 8:55 pm
by metal_pt
Commands:
- Use the arrow keys to move your soldiers.
- Click and hold (thanks D-Doldier) left Mouse to fire in any direction.
- Double click left mouse to throw grenades.
- Click on your soldiers to see their status.
- To assign each soldier to a diferent platoon click on the soldier and then click on the platoon you wish him to go to.

Mission goals:
- Destroy all enemies.
- Destroy the hut (with grenades, flamethrower ou rocket launcher*).
(Weapons available on the right side of the map)
* The Rocket Launcher takes a while to fire

Noise Meter:
- Enemys are noise and (120ยบ) sight "activated".
When the red alert light starts flahing it means you are about to get into trouble.

Note:
The game is ment to be playable on a PPC but still needs a lot of optimization. This downloadable version is a windows desktop executable.
I would apreciate some feedback, new ideas and eventual bugs.
Thanks

UPDATE
No more rocket launcher delay.

PostPosted: Sun Jul 08, 2007 9:39 pm
by d-soldier
Thats pretty damn awesome! Took me dying once before I realized to HOLD the left mouse to shoot. Other then that, I think the only thing I didn't like was the soldiers' colliding with the graves... looking forward to seeing this developed further.

PostPosted: Sun Jul 08, 2007 9:44 pm
by Troodon
Nice game.
Maybe you could make the graves smaller or at least remove the physical collision between them and the soldiers.
Also the bullets could be able to go little (for example 20%) though the forest. :)

EDIT: Oh, d-soldier was quicker than me in the grave feedback. :P

PostPosted: Sun Jul 08, 2007 10:49 pm
by metal_pt
Thank you both :):D

Grave problem and bullet through the forest (hopefully) solved.

Thank you once again.
(score up for both of you)

PostPosted: Mon Jul 09, 2007 4:52 pm
by Tytan McAnguns-PL
Yeah , this is good game . :) :) :)

PostPosted: Mon Jul 09, 2007 6:34 pm
by metal_pt
Thx for the feedback Tytan :).

PostPosted: Mon Jul 09, 2007 7:34 pm
by Troodon
I'm not sure if this is a good idea, but it would be handy to know who you are moving. In many strategy games there is a dot/circle/line/square near the actor that will move.

PostPosted: Mon Jul 09, 2007 8:44 pm
by metal_pt
Yes, it is a great idea, but due to the size of the main characters sprites i decided to signal the ones that are in hold position.
But I'll sure take that into consideration.
Would you mind pointing out a picture/link where I can pick up a couple of ideas?
Thanks again.

PostPosted: Mon Jul 09, 2007 9:37 pm
by Troodon
Thanks for the score. :D
It's difficult to find good pictures but here is one simple from the Age of Empires 1:
http://www.pocketnow.com/html/portal/re ... /build.gif

The selected unit has
-grey square to show that he is selected
-green bar to show the health
-white square in the minimap to show his position
-task bar where he can be controlled (you could add grenedes and other special weapons here)

PostPosted: Mon Jul 09, 2007 10:12 pm
by metal_pt
Cool, I got the picture.
The squad leader (or the active squad) will be highlighted on the ground :D

Thanks once again :)

PostPosted: Tue Jul 10, 2007 7:21 am
by Troodon
No problem. :)

UPDATE

PostPosted: Wed Jul 11, 2007 4:51 pm
by metal_pt
Here goes the latest version (some new gfx)

Feedback will be appreciated.

Thanks

PostPosted: Wed Jul 11, 2007 5:02 pm
by d-soldier
Nice, the rounded coastline looks much better. I did notice that when moving around(or into) the trees, the physical response shakes the view pretty bad... dont remember if that happened in the old version or not.

PostPosted: Wed Jul 11, 2007 10:01 pm
by metal_pt
Thanks once again D-Soldier, problem (hopefully) solved :)
Can I ask you how did you feel about the game's playability? thanks.

Score up 4U :D

PostPosted: Wed Jul 11, 2007 10:32 pm
by d-soldier
Judging by it's screensize, it is being developed for a mobile device right? I honestly think it IS a game I would play on such a device, with some more development... a few new enemies (maybe a tank), different style maps (some woodland, some desert, etc.) I like it, and think that it could be developed into a mobile game that people will pay $8-10 for the full version.

I also noticed that when moving diagonaly that the view's/player movement gets rough... not a big deal, but noticable.