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GE AUTOCLOSE

PostPosted: Tue Dec 11, 2007 8:04 am
by Bee-Ant
At the first time my GE installed, it always autoclose when I load animation for my actor...
Oh yeah...I dont know why but when I make CreateActor in DestroyActor function...that created actor doesnt work finely...

Ex : I have "Item" and "Enemy" actors, when I put :
Item : CreateActor>yvelocity-=5;
Item : DrawActor>yvelocity+=1;
Item : Collision>Platform>1 1 0.5 0
Enemy : DestroyActor>CreateActor>Item

But the CollisionEvent of Item to platform doesnt work...the Item still fall down although colliding with platform...but I could solve this with

Enemy : DrawActor>if(health<=0)>CreateActor>Item...

Fiuh...

Re: GE AUTOCLOSE

PostPosted: Tue Dec 11, 2007 3:33 pm
by Troodon
What's your CPU usage % while GE is running? Also what other programs you have open the same time with GE?

Re: GE AUTOCLOSE

PostPosted: Wed Dec 12, 2007 1:29 am
by Game A Gogo
I bet you are running vista, right?

Re: GE AUTOCLOSE

PostPosted: Wed Dec 12, 2007 9:18 am
by Bee-Ant
I use XP...Ummm...I forget to check my RAM available...ummm...Yahoo Messenger,Defreeze(or something i dont know) :oops:
Just that...