GE AUTOCLOSE
Posted: Tue Dec 11, 2007 8:04 am
At the first time my GE installed, it always autoclose when I load animation for my actor...
Oh yeah...I dont know why but when I make CreateActor in DestroyActor function...that created actor doesnt work finely...
Ex : I have "Item" and "Enemy" actors, when I put :
Item : CreateActor>yvelocity-=5;
Item : DrawActor>yvelocity+=1;
Item : Collision>Platform>1 1 0.5 0
Enemy : DestroyActor>CreateActor>Item
But the CollisionEvent of Item to platform doesnt work...the Item still fall down although colliding with platform...but I could solve this with
Enemy : DrawActor>if(health<=0)>CreateActor>Item...
Fiuh...
Oh yeah...I dont know why but when I make CreateActor in DestroyActor function...that created actor doesnt work finely...
Ex : I have "Item" and "Enemy" actors, when I put :
Item : CreateActor>yvelocity-=5;
Item : DrawActor>yvelocity+=1;
Item : Collision>Platform>1 1 0.5 0
Enemy : DestroyActor>CreateActor>Item
But the CollisionEvent of Item to platform doesnt work...the Item still fall down although colliding with platform...but I could solve this with
Enemy : DrawActor>if(health<=0)>CreateActor>Item...
Fiuh...