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Re: Peferences: Graphics

PostPosted: Sat Sep 27, 2008 12:07 am
by desertgamer
Depends. For GE, I use PNG - all colors are supported, so you don't have to worry about format wars yet still keep the size small. Plus, it's the native format for my image program. :)

If you were speaking of raw photo display, I'd go with JPEG - Good quality with smaller size.

One or the other? I'd go with PNG.

Re: Peferences: Graphics

PostPosted: Sat Sep 27, 2008 12:42 am
by BlarghNRawr
i go with PNG
and according to votes, so do alot of people

Re: Peferences: Graphics

PostPosted: Sat Sep 27, 2008 3:37 am
by pyrometal
Jpegs is NOT a format peolple should use in games, They loses information making them unsuitable for most graphical requirements of games. AVOID THEM!!! You have better options out there.

Re: Peferences: Graphics

PostPosted: Sat Sep 27, 2008 4:24 am
by desertgamer
Yeah, JPEG's should be avoided when imported to any special design program. Both 2D and 3D worlds do not recommend JPEG's - they would be compressed twice, without changing the file size. That's why PNG is best, it's relatively small, capable, and efficient.

(P.S. I was talking about JPEG when just using it for general photo use, not to be imported in games. Just defending myself... :? )

Re: Peferences: Graphics

PostPosted: Sat Sep 27, 2008 3:48 pm
by pyrometal
lol, JPEG is fine for pictures, my post wasn't aimed at you desertgamer.

Re: Peferences: Graphics

PostPosted: Sat Sep 27, 2008 4:08 pm
by asmodeus
Here are some more examples for GIF, PNG and JPEG.

The file with the lowest size is GIF. That is because there are only 2 different colours.
PNG is a little bit larger than GIF.
JPEG in the lowest quality is quite big,
The largest size you can find with JPEG in the highest quality. But even this only has got about 99.8% of the original data.

Re: Peferences: Graphics

PostPosted: Sat Sep 27, 2008 4:09 pm
by BlarghNRawr
sometimes the colours in PNG's get messed up tho

Re: Peferences: Graphics

PostPosted: Sat Sep 27, 2008 4:15 pm
by asmodeus
Here is an example why you shouldn't use JPEGs as game sprites:
I made a JPEG caveman in best quality, made the 100% black pixels transparency and saved it as PNG, like as you would use it in GE with transp bg.
There are some annoying black pixels. So don't use JPEGs!

Re: Peferences: Graphics

PostPosted: Sat Sep 27, 2008 4:21 pm
by BlarghNRawr
asmodeus wrote:Here is an example why you shouldn't use JPEGs as game sprites:
I made a JPEG caveman in best quality, made the 100% black pixels transparency and saved it as PNG, like as you would use it in GE with transp bg.
There are some annoying black pixels. So don't use JPEGs!

thats what happens to me when i use PNG...

Re: Peferences: Graphics

PostPosted: Sat Sep 27, 2008 5:50 pm
by asmodeus
BlarghNRawr wrote:thats what happens to me when i use PNG...

Either you mean JPEG, don't know that it isn't PNG or it is a from JPEG to PNG converted image file.

Re: Peferences: Graphics

PostPosted: Sat Sep 27, 2008 6:02 pm
by BlarghNRawr
ooh.. it might be converted...

Re: Peferences: Graphics

PostPosted: Sat Sep 27, 2008 7:39 pm
by segwego12
i wish JPEG didn't exist.

Re: Peferences: Graphics

PostPosted: Mon Oct 06, 2008 8:13 pm
by j2graves
I like png, but sometimes bmp is ok, but png is always best!

Re: Peferences: Graphics

PostPosted: Sat Oct 18, 2008 12:44 pm
by jimmynewguy
jpeg's are like that because they are mostly made for digital camera pictures which have ALOT of different pixles

EDIT:
since you guys like png's so much.. http://www.libpng.org/pub/png/pnghist.html

EDIT#2: I do like png's the best too, i was just saying jpeg's are good 2...

Re: Peferences: Graphics

PostPosted: Sat Oct 18, 2008 7:48 pm
by BlarghNRawr
i didnt read it wheni saw how small my scroll bar was :shock: