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problem with openURL in Ad-Hoc/release builds? (iOS)

PostPosted: Wed Mar 23, 2011 4:42 pm
by Kodo
This is a bit odd, I have a version of my game on my ipod Touch with a link to my website, an actor with a mouse-down event that opens a website. When I test this using GePlayer it works perfectly, just as I expected. But when I create an Ad-Hock build and distribute it to my beta testers the button completely fails to respond. Has anyone seen this before?

Re: problem with openURL in Ad-Hoc/release builds? (iOS)

PostPosted: Wed Mar 23, 2011 11:01 pm
by Kodo
In case it makes some kind of difference the URL that its trying to open is: http://www.inogames.com/mobile
Code: Select all
openUrl("http://www.inogames.com/mobile");

Re: problem with openURL in Ad-Hoc/release builds? (iOS)

PostPosted: Thu Mar 24, 2011 5:57 pm
by Kodo
Ive removed the button from my game so I can continue and get it ready to submit :(

Re: problem with openURL in Ad-Hoc/release builds? (iOS)

PostPosted: Thu Mar 24, 2011 6:01 pm
by akr
Yes this a know bug. Chai requested a bugfix from me for this. Maybe he can send u his geapp.

Re: problem with openURL in Ad-Hoc/release builds? (iOS)

PostPosted: Thu Mar 24, 2011 9:18 pm
by Kodo
Its okay, I'm just leaving the button out for now, I can add it back in with a later update. Will this fix be included in 1.5 when it comes out? Is the fix already checked in to the sourceforge repository?

Re: problem with openURL in Ad-Hoc/release builds? (iOS)

PostPosted: Fri Mar 25, 2011 2:51 pm
by akr
I am not sure if this is already on sourceforge. Will have to check.

For 1.5 we might either get theses bugs fixed in same verison or have to do a quality release. Depends on the time we have to code.