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Retroman SOURCE CODE

PostPosted: Thu Nov 20, 2008 4:20 am
by pyrometal
Hello! This is a part of a batch release of source code which I have develloped overtime. None of these games are actually finished but they all show good functionality and can certainly be used as examples to look at the construct of a game made in GE.

Here are the links to the other games from this batch release:
Mazeman: http://game-editor.com/forum/viewtopic.php?f=6&t=6326
Nova: http://game-editor.com/forum/viewtopic.php?f=6&t=6327
Raster: http://game-editor.com/forum/viewtopic.php?f=6&t=6328
Game Over Land: http://game-editor.com/forum/viewtopic.php?f=6&t=6330


Here is the source code for one of my games called Retroman(Exploration Plateformer)! This was my first attempt a making my custom collision system, a fairly succesful try. Has the best camera system of its kind.

Features:
- Custom collision
- Weapon variation and levels
- different types of tiles
- Parallax Scrolling
- 4 directional shooting
- Basic Enemies
- etc.

Retroman!.zip
(102.61 KiB) Downloaded 1150 times

screenshot.PNG

Re: Retroman SOURCE CODE

PostPosted: Thu Nov 20, 2008 10:55 am
by makslane
Thanks again, Pyro :-)

Re: Retroman SOURCE CODE

PostPosted: Sat Dec 17, 2016 2:13 pm
by Turon
I discovered this retro man thing awhile ago, and while I cannot really say much about it gameplay wise though I noticed it played relatively smooth. I was impressed with the shooting, the bullets came out at a consistent rate there was no apparent bugs related to it. the code however looked very strange, is there anything you'd have done differently if you had built it now?

Re: Retroman SOURCE CODE

PostPosted: Sat Dec 31, 2016 8:39 pm
by Zivouhr
I have to play this game again. 8)

Re: Retroman SOURCE CODE

PostPosted: Sun Mar 05, 2017 4:05 am
by pyrometal
Turon wrote:the code however looked very strange, is there anything you'd have done differently if you had built it now?

The answer to that question is probably everything :P My coding skills were sub-par 7-8 years ago, haha