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Sky Master 2 Beta Version! :D

PostPosted: Thu Aug 02, 2007 8:25 pm
by Sgt. Sparky
here is Sky Master 2, well more like Sky Master 1 because I never completed Sky master 1, I just made one big area to shoot planes in forever,
this game is alot different though:
1. Side View
2. Bombs
3. Powerups other that more missiles.
4. you can see which target you have locked on.
5. you can lock on with normal bullets to shoot at an enemy plane.
6. the cpu speed is alot better.
7. I will complete this game. :D
8. I do not know what to put as 8... :|
9. there are enemy ground units.
10. the controls are a little bit different. :D

Controls:
left and right arrow keys change the planes horizontal position on the screen.
up and down arrows make the plane move up and down.
z = Fire Missiles.
a = Drop Bombs.
p = Pause / unpause game.
Pause/Break = Pause / unpause game.

this level is infinitely sideways, I have not added a limit yet so the enemy planes will build up untill you run out of lives, then the game will restart. :D

Pictures:
Note: both images were taken very far along in the game.
EDIT: Rats, they were Resized. :(
(oh well, you can still see them.)
Image
Image

Cheats:
sorry, no cheats yet. :(

and here is the Game:
EDIT: UPDATED! :D

PostPosted: Thu Aug 02, 2007 9:16 pm
by metal_pt
Excelent game play. Extremely fast, furious and fun...
Great job.

PostPosted: Thu Aug 02, 2007 9:20 pm
by pixelpoop
I like it, but I'm unsure why fighter jets can shoot 360 degrees. They may be better as helicopters.

PostPosted: Thu Aug 02, 2007 9:30 pm
by NUTINC
YAY! 8) I like this one even better! You should add a highscore option and/or a distance variable that tells you what distance you have traveled and have that also be a highscore thing!

PostPosted: Thu Aug 02, 2007 9:49 pm
by Troodon
I tried this version and it's very nice. I like the gameplay which reminds me of one game called Canyon Glider. Only the using of 'a' and 'z' needs quite much time before the player can handle them. At least me. I can't wait to try the new version! :D

PostPosted: Thu Aug 02, 2007 10:19 pm
by Sgt. Sparky
I will post the new version now, I did not mean to post the erliest version. :(
(this game will have atleast 5 levels once I add big limits. :D)
EDIT: I am fixing the 360 degree shooting also, after I post this beta I will add the terrain generator. :D

PostPosted: Thu Aug 02, 2007 10:27 pm
by Sgt. Sparky
NUTINC wrote:YAY! 8) I like this one even better! You should add a highscore option and/or a distance variable that tells you what distance you have traveled and have that also be a highscore thing!

I will add that in the full version. :D

PostPosted: Thu Aug 02, 2007 10:32 pm
by Troodon
This is very cool! I like the power-ups! I feel so much safer while flying a shield around me. :D
I'm not sure if you've seen this but I run across one pacman while flying. It was there floating in air.

PostPosted: Fri Aug 03, 2007 2:59 am
by Sgt. Sparky
tekdino wrote:This is very cool! I like the power-ups! I feel so much safer while flying a shield around me. :D
I'm not sure if you've seen this but I run across one pacman while flying. It was there floating in air.

that only happens in the executable and I do not know why. :(
(I looked for the pacman but it is not there untill I export it and test it.)

PostPosted: Fri Aug 03, 2007 8:45 am
by Troodon
I've seen it many times so far. Have you got any pacman actors? If yes, you can try to make it invicible.
If there is no pacman actor, it can be a GE bug. For example text actors are displayed as pacmans when they don't know how behave.

PostPosted: Fri Aug 03, 2007 6:23 pm
by Sgt. Sparky
tekdino wrote:I've seen it many times so far. Have you got any pacman actors? If yes, you can try to make it invicible.
If there is no pacman actor, it can be a GE bug. For example text actors are displayed as pacmans when they don't know how behave.

there is a pac man actor that is created to the right of the view but it always has the view as it's parent.
it only happens in one spot though. :(