skydereign wrote:Could it be that the actor is not created on the screen?
What do you mean exactly? If the actor is created outside the view? Well it was indeed and so I changed it the way it is created inside the view. Still, it does not work.
I don't know what regulation you are doing to keep the actor on the screen. This will also not work if there is another actor of the same kind already. Can you give more detail on your setup?
I will try. Here is a screenshot of my actual working stage on that project.
The actor in the upper left side A1, circled in red is the one that should create the Actor tarpan, that is the horse in the lesser right corner, also circled in red. There is a path "tarapan". A1 is now supposed to to create a timer at its own creation and this Timer:
Should now create the Horse, which is set to follow the Path Tarpan, and therefore, gallop into the screen from the right to the left. When I do this with the normal create Actor function on the timer, the horse may appear at random in the first time, but then reappear constantly as soon as it has vanished from view. I could set a "destroy actor at path finish or at out of vision, but in fact this would prevent the hunter's arrow to take it down, even if it is out of view. 5and that is required. Since the Hunter can then move forward and find the prey.
Well actually I tried again with the non-szcript method and now, the horse does not appear also. So there must be a deeper Problem.