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Re: gameEditor 1.4.1 Announcement [Beta Released]

PostPosted: Mon Jan 20, 2014 10:39 pm
by skydereign
The file io problem should be fixed. I'll upload the new executables tonight.

Re: gameEditor 1.4.1 Announcement [Beta Released]

PostPosted: Mon Jan 20, 2014 10:46 pm
by lcl
Great news! The timing is just perfect considering the January tournament. :)

Re: gameEditor 1.4.1 Announcement [Beta Released]

PostPosted: Tue Jan 21, 2014 1:44 am
by NightOfHorror
I am finally downloading this, something I probably should have done a while a go, but I wanted to wait.

Re: gameEditor 1.4.1 Announcement [Beta Released]

PostPosted: Wed Jan 22, 2014 9:15 am
by skydereign
It seems the fix for the editor did not fix the problems occurring in the exported games, so I don't have a working bin file to post. But for now file io works within the editor, so here is the windows editor executable. Just place the exe in this one into your gameEditor directory. I will try to fix the executable problem tomorrow.

-Edit
Turns out it was working, I was just using the wrong bin file... Anyway, here is the updated version. Only change right now is the file io fix. Let me know if you run into any problems using it.

Re: gameEditor 1.4.1 Announcement [Beta Released]

PostPosted: Sun Jan 26, 2014 9:25 pm
by knucklecrunchgames
I found a bug. the joystick controller doesn't work :( :cry:

Re: gameEditor 1.4.1 Announcement [Beta Released]

PostPosted: Wed Feb 19, 2014 5:58 pm
by lcl
knucklecrunchgames wrote:I found a bug. the joystick controller doesn't work :( :cry:

What do you mean? Seems to work just fine for me. I think sky hasn't even touched the codes that affect the joystick controlling.

Re: gameEditor 1.4.1 Announcement [Beta Released]

PostPosted: Wed Feb 19, 2014 6:17 pm
by knucklecrunchgames
lcl wrote:
knucklecrunchgames wrote:I found a bug. the joystick controller doesn't work :( :cry:

What do you mean? Seems to work just fine for me. I think sky hasn't even touched the codes that affect the joystick controlling.


Maybe it's just my controller. It was breaking down anyway.

Re: gameEditor 1.4.1 Announcement [Beta Released]

PostPosted: Wed Feb 19, 2014 7:45 pm
by lcl
knucklecrunchgames wrote:Maybe it's just my controller. It was breaking down anyway.

Or then you were trying to use it in a way it's not supported. You know that you have to use GetJoystick1Axis() and GetJoystick1Button() -functions to determine if a controller's button is pressed or a stick of the controller moved, right?

Re: gameEditor 1.4.1 Announcement [Beta Released]

PostPosted: Wed Feb 19, 2014 8:22 pm
by knucklecrunchgames
lcl wrote:
knucklecrunchgames wrote:Maybe it's just my controller. It was breaking down anyway.

Or then you were trying to use it in a way it's not supported. You know that you have to use GetJoystick1Axis() and GetJoystick1Button() -functions to determine if a controller's button is pressed or a stick of the controller moved, right?


I was using it right. It's my controller. It's broken :( :(

Re: gameEditor 1.4.1 Announcement [Beta Released]

PostPosted: Thu Feb 20, 2014 10:06 pm
by Hares
I am having a bug with the 1.4.1
When I add an actor, and give it text, everything is ok.
But then when I assign a parent, and test the game, the text is invisible.
Then when I delete the text and test the game again, the GE pack man shows up in the place where I would expect it to be.

First I thought it was me not understanding how the text works, but I set up the same thing in version 1.4, and there it works just fine.
(btw I am on a windows xp computer)

Re: gameEditor 1.4.1 Announcement [Beta Released]

PostPosted: Wed Mar 05, 2014 7:27 pm
by lcl
I found a bug.

Exporting doesn't work in the newest version.
In the first version of 1.4.1 it works, but only if it doesn't have to overwrite another file.

Re: gameEditor 1.4.1 Announcement [Beta Released]

PostPosted: Fri Mar 07, 2014 3:13 am
by skydereign
Thanks for the reports. I'll take a look and see what I can do. I'm aiming to have another version up at the end of this month.

Re: gameEditor 1.4.1 Announcement [Beta Released]

PostPosted: Fri May 09, 2014 1:31 pm
by lcl
Hi!

It appears there's something very messy about the different versions of 1.4.1.

The original 1.4.1 had a problem with file i/o, but that was able to export games as windows executables.
So for that there's now 1.4.1b. The one downloadable from the first post of the topic, also called 1.4.1b crashes with file i/o, but is also capable of exporting windows executables.
But then there's this one more 1.4.1b in here: viewtopic.php?f=1&t=13001&start=75#p94376 which can handle file i/o, but can't export windows executables. It can export game data as a .dat file, though, but selecting windows executable and clicking export does nothing.

Just though I'd let you know because you're using Linux and it probably works as it should with the linux exports.

Re: gameEditor 1.4.1 Announcement [Beta Released]

PostPosted: Fri May 09, 2014 2:55 pm
by skydereign
lcl wrote:Just though I'd let you know because you're using Linux and it probably works as it should with the linux exports.

Yeah the broken state of the current 1.4.1 windows beta is a known issue. It's something I've been wanting to actually sit down and fix, but I haven't been able to find the time. As it stands I'll be extremely busy for the next two months, so I probably won't be uploading any fixes or improvements until then. Sorry for any inconveniences this may cause. I was originally hoping to release a new version over my spring break, but that didn't happen.

Re: gameEditor 1.4.1 Announcement [Beta Released]

PostPosted: Fri May 09, 2014 3:02 pm
by lcl
skydereign wrote:Yeah the broken state of the current 1.4.1 windows beta is a known issue. It's something I've been wanting to actually sit down and fix, but I haven't been able to find the time. As it stands I'll be extremely busy for the next two months, so I probably won't be uploading any fixes or improvements until then. Sorry for any inconveniences this may cause. I was originally hoping to release a new version over my spring break, but that didn't happen.

Oh, no no, no inconvenience caused. And I don't wish to rush you.
Thanks for telling what the current situation of the development is.