Motorola Game Developer Challenge
Posted:
Tue Mar 13, 2007 1:27 pm
by makslane
You can participate with a game for the Moto Q!
Look more at:
http://developer.motorola.com/eventstra ... challenge/
Posted:
Tue Mar 13, 2007 2:17 pm
by Kodo
Some of you might be wondering; it’s the Moto Q that the game will run on, it has a 320 x 240 display. Full spec for this device can be found here:
http://www.motorola.com/motoinfo/produc ... jectId=113
Posted:
Tue Mar 13, 2007 7:39 pm
by UltimatHedgehog
I have a motorola razr can i make games work on it with ge
Posted:
Tue Mar 13, 2007 8:04 pm
by Kodo
Unless its a windows mobile device then no
Posted:
Tue Mar 13, 2007 8:10 pm
by UltimatHedgehog
i have it on sprint how do i get windows on it
Posted:
Wed Mar 14, 2007 12:52 am
by Game A Gogo
When does this contest close?
Posted:
Wed Mar 14, 2007 4:14 am
by Sgt. Sparky
I want to do it, but it said it has to be made with java
Posted:
Wed Mar 14, 2007 9:38 am
by Kodo
Java OR Windows Mobile 5 - this is on the page that Makslane has linked to..
Submit a hot new unpublished title for the ultra-slim MOTOKRZR™ K1 running the Java® software platform or the uber-functional MOTO Q™ running the Windows Mobile for Smartphone platform
The page I linked to above is of the Windows Mobile device that we'd be producing our games for.
Posted:
Tue Mar 20, 2007 11:55 pm
by morcior
nice.
if theres any serious artists or audio guys who want to start a project with me, pm me
Posted:
Wed Mar 21, 2007 6:07 pm
by Novice
This is all nice and well but no one using GE can win because 25% of the score is based on innovative use of the device functions like vibration, bluetooth, screen light etc. which you can't access using GE (unless makslane has a surprise for us).
Even if you got maximum score in all other areas the total possible score would be only 75%, which is way of from winning.
I don't want to sound like a pessimist, but you shouldn't have high hopes about this. It can be a fun experience and anyone who feels like trying should try, I'm just calling it as it is.