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Underscaling from HD

PostPosted: Fri Jul 13, 2012 6:44 pm
by Hblade
in GE 1.5, it supports scalling correct? So using some type of diabolical scripting, would you be able to have multiple resolutions of your game? HD 720 that can be scaled down to 480?

Re: Underscaling from HD

PostPosted: Fri Jul 13, 2012 7:13 pm
by skydereign
Through scripting, it is possible to scale the size of the game up and down. To do so though would require you to use a point system instead of a pixel system. For example, if a ball were moving at xvelocity of 5, and with a scale of 1, that is the normal. But if it were half size, it would be moving at twice the speed. That means you would set it to an xvelocity of 5 points. Also whenever the game scales up/down, it needs to adjust all the actor's positions to match the proper positions.

Re: Underscaling from HD

PostPosted: Fri Jul 13, 2012 7:59 pm
by Hblade
Oh I see now. Thanks that makes sense