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GE on mac issues

PostPosted: Sun Jan 20, 2013 5:19 pm
by Azou
Hello everybody!
Recently I was trying to use GE on Mac ( OSx 10.7 ). However, everytime I try to load my project, it freezes. Are there solutions for that?

Re: GE on mac issues

PostPosted: Wed Feb 27, 2013 4:03 pm
by Azou
No response :cry: ?

Re: GE on mac issues

PostPosted: Wed Feb 27, 2013 7:55 pm
by skydereign
I'm not running lion, but I know some people are, it seems to work for them. Do you get an error in the terminal when you try to run it? If there isn't a terminal, try running it from one, and see if an error comes up. I remember having freezing problems a while ago, but that was eventually fixed.

Re: GE on mac issues

PostPosted: Thu Feb 28, 2013 1:49 am
by Azou
Oh, I just messed around with the Terminal, now everything is working at 100%. Thanks very much :D !

Re: GE on mac issues

PostPosted: Sat Feb 04, 2017 7:09 pm
by Zivouhr
One feature I'd like updated/added aside from the ability to stretch the window screen size for PC, Mac and Linux versions, would be a fix for the software crashing in Editor mode while testing a large file game, possibly due to limited memory not being reset in that mode. When my games include a ton of sprites and a large file size, that's when I notice the problem in Editor mode. When I export the games, they play well without crashing thankfully, since they're no longer bound by the Editor test Mode. That fix would save me many of hours of time having to reload the game files.