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Re: Gelman! (Demo 2!)

PostPosted: Fri Mar 21, 2008 3:30 pm
by Game A Gogo
very nice and impressive!
but there is something that gets me, on the bottom right of the map, I crush those bricks and I stay stuck there D: will there be use for this? or just to be a trap and that shows a glitch when you try jumping in the hole?

Re: Gelman! (Demo 2!)

PostPosted: Fri Mar 21, 2008 3:46 pm
by pyrometal
lol, that's because that place is intended for a door in the future... You aren't supposed to come back up once you reach this point in the game! Note that at first, Gelman wont be able to break the bricks to get there since he wont have the necessary moves to do so. Also, the rocket move will be used in combination with a special block type later, so you can get out of things like these. OR maybe I should simply make it so when the rocket collides, Gelman goes in jump gel mode instead of crush gel mode, does this sound better?

Anyway, thanks for commenting!

Re: Gelman! (Demo 2!)

PostPosted: Sat Mar 22, 2008 3:33 am
by pyrometal
Isn't there any other opinions out there??? I like opinions! Seriously, don't hesitate to comment! I'm looking for as much feed back as I can so I can steer this project in the best direction possible. Even the smallest comments will be appreciated!

Re: Gelman! (Demo 2!)

PostPosted: Sat Mar 22, 2008 2:54 pm
by Freddy
Great game! :D It's off to a good start. I'll be looking forward for the next demo.

Re: Gelman! (Demo 2!)

PostPosted: Sat Mar 22, 2008 4:36 pm
by Game A Gogo
Also what I would like to see, is like a menu where you can choose options and be able to set some movements. Like Super Metroid or something

Re: Gelman! (Demo 2!)

PostPosted: Sat Mar 22, 2008 6:30 pm
by pyrometal
You mean like being able to set your own keys? Well, I think it might be a little late because of the way I programed the moves, but it wouldn't be impossible, just a lot of work. Thanks for the opinions!

Re: Gelman! (Demo 2!)

PostPosted: Sat Mar 22, 2008 7:39 pm
by Game A Gogo
but also being able to customize the movements and stuff, like to set to whether switch to crush mode or jump mode after the shuttle thingy

Re: Gelman! (Demo 2!)

PostPosted: Sat Mar 22, 2008 7:50 pm
by jimmynewguy
ya! ive been waiting for this second demo since the first gelman demo, love the game! the background graphics are pretty cool and the game mechancis are phonomenal. 8) ya, i could'nt get out of the hole either :lol: , so i agree on the jumping out of the rocket. can't wait to see the next demo! :D

Re: Gelman! (Demo 2!)

PostPosted: Sat Mar 22, 2008 8:07 pm
by pyrometal
to Jimmy: Thanks! That means a lot to me.

to Gogo: I don't know if I can integrate that option... The moves and the way they work will have some puzzle sovling values later, so if I give too much freedom, people will be bound to find unwanted detours in the game and possibly causing themselves bugs... But I am willing to give some leeway, I think I will make some optional (possibly secret) moves/alterations available by doing certain things in-game. Thanks for the idea though!

Re: Gelman! (Demo 2!)

PostPosted: Sat Mar 22, 2008 8:56 pm
by Freddy
I actually managed to get out of the hole lol. I thought that was a glitch or something.

Re: Gelman! (Demo 2!)

PostPosted: Sun Mar 23, 2008 12:09 am
by pyrometal
You actually got out ?! :shock: I guess the game must have glitched then... The intention was to actually not be able to get out and having to go through a door at the bottom of it. Good work Freddy!

Re: Gelman! (Demo 2!)

PostPosted: Sun Mar 23, 2008 12:21 am
by pyrometal
Oh, I wanted to know how you guys like the title screen's music. I made it, the 3rd tune I ever made. I think it sounds really odd, am I a hopeless case?

Re: Gelman! (Demo 2!)

PostPosted: Sun Mar 23, 2008 1:33 am
by jimmynewguy
The music is ok, i never really noticed it untill you said something, but i agree it kind of sounds awkward :)

Re: Gelman! (Demo 2!)

PostPosted: Sun Mar 23, 2008 2:13 am
by pyrometal
lol, I thought so...

Re: Gelman! (Demo 2!)

PostPosted: Tue Mar 25, 2008 12:41 pm
by pyrometal
I've just added the possibility of jumping out of rocket mode and an attack while in cube mode. I haven't updated yet since these changes are not significant enough yet... Just thought I'd let you guys know!