Re: [Forum Project #1] Steam Run Design Document
Posted: Sat Mar 30, 2013 10:54 pm
@ HBlade
Looks good Hblade, although not sure if it's going to be right for this game.
So you used Blender. I used to mess around with particals, briefly, on an older version of blender but stopped using blender than came back to it recently with all the new GUI and all. Never, got to use them in the new one. It's amazing with all those forcefield stuff and everything. Have you seen the flame demo on Blender Guru? WOW! it's amazing, by Andrew Price.
Have you looked at the Compositor Stuff with Nodes on the same site. Take a look at the tuts, you'll be wow struck. Really cool.
There's loads of good tutorials there: http://www.blenderguru.com/
p.s. don't forget to do the steam bursts
Looks good Hblade, although not sure if it's going to be right for this game.
So you used Blender. I used to mess around with particals, briefly, on an older version of blender but stopped using blender than came back to it recently with all the new GUI and all. Never, got to use them in the new one. It's amazing with all those forcefield stuff and everything. Have you seen the flame demo on Blender Guru? WOW! it's amazing, by Andrew Price.
Have you looked at the Compositor Stuff with Nodes on the same site. Take a look at the tuts, you'll be wow struck. Really cool.
There's loads of good tutorials there: http://www.blenderguru.com/
p.s. don't forget to do the steam bursts